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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "netobject_controller_generic.h"
#include "netobject_server_generic.h"
#include "netobject_client_generic.h"
#include "API/Network/NetObjects/netobject_client.h"
#include "API/Network/NetSession/netpacket.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic construction:
CL_NetObject_Controller_Generic::CL_NetObject_Controller_Generic(
CL_NetSession *netsession,
const std::string &channel)
: netsession(netsession), channel(channel), obj_id_counter(0), ref_count(0)
{
slot_received_netpacket = netsession->sig_netpacket_receive(channel).connect(
this, &CL_NetObject_Controller_Generic::on_received_netpacket);
}
CL_NetObject_Controller_Generic::~CL_NetObject_Controller_Generic()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic operations:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Controller_Generic implementation:
void CL_NetObject_Controller_Generic::on_received_netpacket(
CL_NetPacket &packet,
CL_NetComputer &from)
{
bool server_obj = packet.input.read_bool8();
int obj_id = packet.input.read_int32();
int msg_type = packet.input.read_int32();
int sub_pos = packet.input.tell();
CL_NetPacket subpacket(packet.get_data()+sub_pos, packet.get_size()-sub_pos);
if (server_obj)
{
std::map<int, CL_NetObject_Server_Generic *>::iterator it;
it = server_objects.find(obj_id);
if (it != server_objects.end())
{
it->second->receive(msg_type, from, subpacket);
}
else
{
// No such server object. Junk message.
// Maybe we should allow application to deal with this kind of messages?
}
}
else
{
std::map<ClientID, CL_NetObject_Client_Generic *>::iterator it;
it = client_objects.find(ClientID(from, obj_id));
if (it != client_objects.end())
{
it->second->receive(msg_type, subpacket);
}
else
{
// No such client object. Construct new one and inform application.
CL_NetObject_Client netobj(obj_id, from, this);
sig_create_object(netobj, msg_type, subpacket);
}
}
}
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