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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_netobject_controller_generic
#define header_netobject_controller_generic
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include "API/Network/NetSession/netcomputer.h"
#include "API/signals.h"
#include <string>
#include <map>
class CL_NetSession;
class CL_NetPacket;
class CL_NetObject_Client;
class CL_NetObject_Client_Generic;
class CL_NetObject_Server_Generic;
class CL_NetObject_Controller_Generic
{
//! Construction:
public:
CL_NetObject_Controller_Generic(CL_NetSession *netsession, const std::string &channel);
~CL_NetObject_Controller_Generic();
//! Attributes:
public:
CL_Signal_v3<CL_NetObject_Client &, int, CL_NetPacket &> sig_create_object;
std::map<int, CL_NetObject_Server_Generic *> server_objects;
typedef std::pair<CL_NetComputer, int> ClientID;
std::map<ClientID, CL_NetObject_Client_Generic *> client_objects;
CL_NetSession *netsession;
std::string channel;
int obj_id_counter;
//! Operations:
public:
int add_ref() { return ++ref_count; }
int release_ref()
{
ref_count--;
if (ref_count == 0) { delete this; return 0; }
return ref_count;
}
//! Implementation:
public:
void on_received_netpacket(CL_NetPacket &packet, CL_NetComputer &from);
CL_Slot slot_received_netpacket;
int ref_count;
};
#endif
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