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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "netobject_server_generic.h"
#include "netobject_controller_generic.h"
#include "API/Network/NetSession/netpacket.h"
#include "API/Network/NetSession/netgroup.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic construction:
CL_NetObject_Server_Generic::CL_NetObject_Server_Generic(
CL_NetObject_Controller_Generic *controller)
: obj_id(controller->obj_id_counter++), controller(controller), ref_count(0)
{
controller->server_objects[obj_id] = this;
}
CL_NetObject_Server_Generic::~CL_NetObject_Server_Generic()
{
controller->server_objects.erase(controller->server_objects.find(obj_id));
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic operations:
void CL_NetObject_Server_Generic::receive(int msg_type, CL_NetComputer &from, CL_NetPacket &packet)
{
std::map< int, CL_Signal_v2<CL_NetComputer &, CL_NetPacket &> >::iterator it;
it = sig_received_message.find(msg_type);
if (it != sig_received_message.end())
{
it->second(from, packet);
}
else
{
// No message handler found.
// Inform application somehow?
}
}
void CL_NetObject_Server_Generic::send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message, bool reliable)
{
CL_NetPacket netpacket;
netpacket.output.write_bool8(false);
netpacket.output.write_int32(obj_id);
netpacket.output.write_int32(msg_type);
netpacket.output.write(message.get_data(), message.get_size());
group.send(controller->channel, netpacket, reliable);
}
void CL_NetObject_Server_Generic::send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message, bool reliable)
{
CL_NetPacket netpacket;
netpacket.output.write_bool8(false);
netpacket.output.write_int32(obj_id);
netpacket.output.write_int32(msg_type);
netpacket.output.write(message.get_data(), message.get_size());
computer.send(controller->channel, netpacket, reliable);
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic implementation:
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