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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifdef _MSC_VER
#pragma warning (disable:4786)
#endif
#include <winsock2.h>
#include "API/Network/setupnetwork.h"
#include "API/Core/System/cl_assert.h"
#include "Socket/event_trigger_socket.h"
#include "Socket/socket_select.h"
static int ref_count = 0;
CL_SetupNetwork::CL_SetupNetwork(bool register_resources_only)
{
CL_SetupNetwork::init(register_resources_only);
}
CL_SetupNetwork::~CL_SetupNetwork()
{
CL_SetupNetwork::deinit();
}
/////////////////////////////////////////////////////////////////////////////
// Initialize network.
void CL_SetupNetwork::init(bool register_resources_only)
{
ref_count++;
if (ref_count > 1) return;
if(register_resources_only == false)
{
WORD winsock_version = MAKEWORD( 2, 0 );
WSADATA wsaData;
int err = WSAStartup(winsock_version, &wsaData);
// Failed to initialize winsockets. You got some weird ancient windows 95 or something?
cl_assert(err == 0);
}
CL_EventTrigger_Socket::socket_select = new CL_SocketSelect();
}
/////////////////////////////////////////////////////////////////////////////
// Deinitialize network.
void CL_SetupNetwork::deinit()
{
ref_count--;
if (ref_count > 0) return;
delete CL_EventTrigger_Socket::socket_select;
CL_EventTrigger_Socket::socket_select = 0;
}
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