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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_display_window_sdl
#define header_display_window_sdl
#if _MSC_VER > 1000
#pragma once
#endif
#include <map>
#include <stack>
#include "API/Core/System/keep_alive.h"
#include "API/Display/graphic_context.h"
#include "API/Display/pixel_buffer.h"
#include "API/Display/input_device.h"
#include "API/Display/input_context.h"
#include "API/Display/display_window_description.h"
#include "Display/display_window_generic.h"
#include <SDL/SDL.h>
#ifdef WIN32
#include <windows.h>
#else
#ifndef __APPLE__
#include <X11/Xlib.h>
#endif
#endif
class CL_DisplayWindow_SDL : public CL_DisplayWindow_Generic, CL_KeepAlive
{
//! Construction:
public:
CL_DisplayWindow_SDL();
virtual ~CL_DisplayWindow_SDL();
//! Attributes:
public:
//: Returns the width of this window.
virtual int get_width() const;
//: Returns the height of this window.
virtual int get_height() const;
//: Returns true if fullscreen window.
virtual bool is_fullscreen() const;
//: Returns true if window got focus.
virtual bool has_focus() const;
//: Returns pixelbuffer interfaces for flipping buffers.
virtual CL_PixelBuffer get_buffer(int i) const;
//: Returns the amount of flipping buffers.
virtual int get_buffer_count() const;
//: Returns the graphic context of this window.
virtual CL_GraphicContext *get_gc();
//: Returns the input context of this window.
virtual CL_InputContext *get_ic() { return &input_context; }
//: Input context for all input devices associated with this window.
CL_InputContext input_context;
//: Input device for the keyboard.
CL_InputDevice keyboard;
//: Input device for the mouse.
CL_InputDevice mouse;
#ifdef WIN32
//: Returns the Win32 window handle.
HWND get_wnd();
#else
#ifndef __APPLE__
//: Returns the X11 window handle.
Display *get_wnd();
#endif
#endif
//! Operations:
public:
//: Set window to fullscreen.
virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate);
//: Restore to windowed mode.
virtual void set_windowed();
//: Change title on window.
virtual void set_title(const std::string &title);
//: Set window position and size.
virtual void set_position(const CL_Rect &pos);
//: Set window position.
virtual void set_position(int x, int y);
//: Set window size.
virtual void set_size(int width, int height);
//: Change the buffer count in the flipping system.
virtual void set_buffer_count(int flipping_buffers);
//: Copy a region of the backbuffer to the frontbuffer.
virtual void update(const CL_Rect &rect);
//: Flip the backbuffer to front.
virtual void flip(int interval);
//: Make system cursor visible over window.
virtual void show_system_cursor();
//: Make system cursor invisible over window.
virtual void hide_system_cursor();
//: Create a window.
virtual void create_window(const CL_DisplayWindowDescription &desc);
//: Called by ClanLib keep alive pump.
virtual void keep_alive();
//! Signals:
public:
//: Signal emitted when SDL mouse events are to be processed.
CL_Signal_v1<SDL_Event &> sig_sdl_mouse_event;
//: Signal emitted when SDL keyboard events are to be processed.
CL_Signal_v1<SDL_Event &> sig_sdl_keyboard_event;
//: Signal emitted when SDL joystick events are to be processed.
CL_Signal_v1<SDL_Event &> sig_sdl_joystick_event;
//! Implementation:
private:
//: Signal that a new cursor CL_Sprite is available
void cursor_changed();
//: Destroy current window handles.
void destroy_window();
// SDL compatible gc.
CL_GraphicContext gc;
// main SDL_Surface display window representation object (bot that much an object as SDL is C-code)
SDL_Surface *screen;
// event object
SDL_Event event;
// manage fullscreen state
bool fullscreen;
};
#endif
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