1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "API/Display/input_device.h"
#include "API/Display/input_event.h"
#include "API/Core/System/clanstring.h"
#include "input_device_sdlmouse.h"
#include "display_window_sdl.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_SDLMouse construction:
CL_InputDevice_SDLMouse::CL_InputDevice_SDLMouse(CL_DisplayWindow_SDL *owner) :
owner(owner)
{
type = CL_InputDevice::mouse;
key_states[0] = false;
key_states[1] = false;
key_states[2] = false;
key_states[3] = false;
key_states[4] = false;
slot_sdlevent = owner->sig_sdl_mouse_event.connect(this, &CL_InputDevice_SDLMouse::handle_mouse_event);
}
CL_InputDevice_SDLMouse::~CL_InputDevice_SDLMouse()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_SDLMouse attributes:
int CL_InputDevice_SDLMouse::get_x() const
{
return mouse_pos.x;
}
int CL_InputDevice_SDLMouse::get_y() const
{
return mouse_pos.y;
}
bool CL_InputDevice_SDLMouse::get_keycode(int keycode) const
{
if((keycode >=0) && (keycode <=5))
return key_states[keycode];
return false;
}
float CL_InputDevice_SDLMouse::get_axis(int index) const
{
return 0.0f;
}
std::string CL_InputDevice_SDLMouse::get_name() const
{
return "System Mouse";
}
int CL_InputDevice_SDLMouse::get_axis_count() const
{
return 0;
}
int CL_InputDevice_SDLMouse::get_button_count() const
{
return -1;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_SDLMouse operations:
std::string CL_InputDevice_SDLMouse::get_key_name(int id) const
{
switch (id)
{
case 0: return "Mouse left";
case 1: return "Mouse right";
case 2: return "Mouse middle";
case 3: return "Mouse wheel up";
case 4: return "Mouse wheel down";
}
return CL_String::format("Mouse button %1", id);
}
void CL_InputDevice_SDLMouse::handle_mouse_event(SDL_Event& event)
{
if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
{
CL_InputEvent cl_event;
cl_event.device = owner->mouse;
cl_event.mouse_pos = CL_Point(event.button.x, event.button.y);
if (event.button.button == SDL_BUTTON_LEFT) cl_event.id = 0;
if (event.button.button == SDL_BUTTON_RIGHT) cl_event.id = 1;
if (event.button.button == SDL_BUTTON_MIDDLE) cl_event.id = 2;
if (event.key.type == SDL_MOUSEBUTTONDOWN)
{
cl_event.type = CL_InputEvent::pressed;
key_states[cl_event.id] = true;
}
else if (event.key.type == SDL_MOUSEBUTTONUP)
{
cl_event.type = CL_InputEvent::released;
key_states[cl_event.id] = false;
}
// todo: keep local track of repeat counts since SDL doesnt do that for us.
if (cl_event.type == CL_InputEvent::pressed)
owner->mouse.sig_key_down().call(cl_event);
if (cl_event.type == CL_InputEvent::released)
owner->mouse.sig_key_up().call(cl_event);
}
else if (event.type == SDL_MOUSEMOTION)
{
CL_InputEvent cl_event;
cl_event.type = CL_InputEvent::moved;
cl_event.device = owner->mouse;
mouse_pos = CL_Point(event.motion.x, event.motion.y);
cl_event.mouse_pos = mouse_pos;
owner->mouse.sig_move().call(cl_event);
}
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_SDLMouse implementation:
|