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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "API/SDL/setupsdl.h"
#include "API/Core/System/error.h"
#include <SDL/SDL.h>
#include "sdl_target.h"
/////////////////////////////////////////////////////////////////////////////
// CL_SetupSDL construction:
static CL_SDLTarget *target = 0;
static int ref_count = 0;
CL_SetupSDL::CL_SetupSDL(bool register_resources_only)
{
CL_SetupSDL::init(register_resources_only);
}
CL_SetupSDL::~CL_SetupSDL()
{
CL_SetupSDL::deinit();
}
void CL_SetupSDL::init(bool register_resources_only)
{
ref_count++;
if (ref_count != 1) return;
if (register_resources_only) return;
// Lawouach : I guess an error here is supposed to throw a CL_Error ?
// BTW, it seems that SDL_INIT_AUDIO component has to be initiliazed before the display window under DirectX (well SDL is still based on DX 5 !!)
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0)
throw CL_Error(SDL_GetError());
// Enable unicode support in keyboard events:
// Lawouach : This slows down the performances
SDL_EnableUNICODE(1);
// Enable key repeat
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
target = new CL_SDLTarget;
}
void CL_SetupSDL::deinit()
{
ref_count--;
if (ref_count != 0) return;
if(target)
delete target;
target = 0;
// Lawouach : when we quit SDL_VIDEO subsystem we don't need to explictely free the display pointer though it wouldn't hurt
SDL_Quit();
}
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