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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Sound/precomp.h"
#ifdef _MSC_VER
#pragma warning (disable:4786)
#endif
#include "resourcetype_sample.h"
#include "API/Core/System/cl_assert.h"
#include "API/Core/System/error.h"
#include "API/Core/Resources/resource.h"
#include "API/Core/Resources/resource_manager.h"
#include "API/Core/IOData/inputsource.h"
#include "API/Core/IOData/inputsource_provider.h"
#include "API/Core/IOData/outputsource.h"
#include "API/Core/IOData/outputsource_provider.h"
#include "API/Sound/soundbuffer.h"
#include "API/Sound/soundprovider.h"
#include "API/Sound/SoundProviders/soundprovider_wave.h"
#include "API/Sound/SoundProviders/soundprovider_factory.h"
/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Sample Construction:
CL_ResourceData_Sample::CL_ResourceData_Sample(class CL_Resource &resource)
: CL_ResourceData(resource)
{
resource.attach_data("sample", this);
}
CL_ResourceData_Sample::~CL_ResourceData_Sample()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Sample Attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Sample Implementation:
void CL_ResourceData_Sample::on_load()
{
CL_Resource resource = get_resource();
CL_DomElement &element = resource.get_element();
CL_SoundProvider *provider = 0;
std::string name = resource.get_element().get_attribute("file");
std::string sound_format = resource.get_element().get_attribute("format");
bool streamed = (element.get_attribute("stream", "no") == "yes");
provider = CL_SoundProviderFactory::load(
name,
streamed,
sound_format,
resource.get_manager().get_resource_provider());
if (provider)
{
soundbuffer = new CL_SoundBuffer(provider, true);
}
else
{
throw CL_Error("Unknown sample format");
}
}
void CL_ResourceData_Sample::on_unload()
{
delete soundbuffer;
soundbuffer = NULL;
}
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