1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Sound/precomp.h"
#include "API/Sound/setupsound.h"
#include "API/Sound/SoundProviders/soundprovider_wave.h"
#include "API/Sound/SoundProviders/soundprovider_type_register.h"
#include "API/Core/Resources/resource_manager.h"
#include "resourcetype_sample.h"
/////////////////////////////////////////////////////////////////////////////
// CL_SetupSound operations:
static int ref_count = 0;
static CL_Slot slot_resource_added;
static CL_SoundProviderType *providertype_wave = 0;
static void clansound_resource_added(CL_Resource &resource)
{
std::string type = resource.get_type();
if (type == "sample") new CL_ResourceData_Sample(resource);
}
CL_SetupSound::CL_SetupSound(bool register_resources_only)
{
CL_SetupSound::init(register_resources_only);
}
CL_SetupSound::~CL_SetupSound()
{
CL_SetupSound::deinit();
}
void CL_SetupSound::init(bool register_resources_only)
{
ref_count++;
if (ref_count > 1) return;
slot_resource_added = CL_ResourceManager::sig_resource_added().connect(&clansound_resource_added);
providertype_wave = new CL_SoundProviderType_Register<CL_SoundProvider_Wave>("wav");
if (register_resources_only) return;
}
void CL_SetupSound::deinit()
{
ref_count--;
if (ref_count > 0) return; // Wait until final call to deinit
delete providertype_wave;
providertype_wave = 0;
slot_resource_added = CL_Slot();
}
|