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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Sound/precomp.h"
#include "API/Sound/soundbuffer_session.h"
#include "API/Sound/soundprovider_session.h"
#include "API/Sound/soundfilter.h"
#include "soundbuffer_session_generic.h"
#include "soundoutput_generic.h"
#include <cmath>
/////////////////////////////////////////////////////////////////////////////
// CL_SoundBuffer_Session construction:
CL_SoundBuffer_Session::CL_SoundBuffer_Session()
{
}
CL_SoundBuffer_Session::CL_SoundBuffer_Session(const CL_SoundBuffer_Session ©) : impl(copy.impl)
{
}
CL_SoundBuffer_Session::CL_SoundBuffer_Session(const CL_MutexSharedPtr<CL_SoundBuffer_Session_Generic> &impl) : impl(impl)
{
}
CL_SoundBuffer_Session::~CL_SoundBuffer_Session()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundBuffer_Session attributes:
int CL_SoundBuffer_Session::get_position() const
{
CL_MutexSection mutex_lock(&impl->mutex);
return impl->provider_session->get_position();
}
float CL_SoundBuffer_Session::get_position_relative() const
{
CL_MutexSection mutex_lock(&impl->mutex);
int position = impl->provider_session->get_position();
int length = impl->provider_session->get_num_samples();
if (length == 0) return 1.0f;
return position / (float) length;
}
int CL_SoundBuffer_Session::get_length() const
{
if (!impl) return 0;
CL_MutexSection mutex_lock(&impl->mutex);
return impl->provider_session->get_num_samples();
}
int CL_SoundBuffer_Session::get_frequency() const
{
CL_MutexSection mutex_lock(&impl->mutex);
return impl->provider_session->get_frequency();
}
float CL_SoundBuffer_Session::get_volume() const
{
CL_MutexSection mutex_lock(&impl->mutex);
return impl->volume;
}
float CL_SoundBuffer_Session::get_pan() const
{
CL_MutexSection mutex_lock(&impl->mutex);
return impl->pan;
}
float CL_SoundBuffer_Session::get_speedfactor() const
{
CL_MutexSection mutex_lock(&impl->mutex);
return impl->speedfactor;
}
bool CL_SoundBuffer_Session::is_playing()
{
if (!impl) return false;
CL_MutexSection mutex_lock(&impl->mutex);
return impl->playing;
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundBuffer_Session operations:
bool CL_SoundBuffer_Session::set_position(int new_pos)
{
CL_MutexSection mutex_lock(&impl->mutex);
if (impl->provider_session->set_position(new_pos))
{
// instantly update position here?
return true;
}
return false;
}
bool CL_SoundBuffer_Session::set_position_relative(float new_pos)
{
int length = get_length();
return set_position((int) (new_pos * length));
}
bool CL_SoundBuffer_Session::set_frequency(int new_freq)
{
CL_MutexSection mutex_lock(&impl->mutex);
// if (!impl->provider_session->set_frequency(new_freq)) return false;
return true;
}
void CL_SoundBuffer_Session::set_volume(float new_volume)
{
CL_MutexSection mutex_lock(&impl->mutex);
impl->volume = new_volume;
}
void CL_SoundBuffer_Session::set_pan(float new_pan)
{
CL_MutexSection mutex_lock(&impl->mutex);
impl->pan = new_pan;
}
void CL_SoundBuffer_Session::set_speedfactor(float new_speedfactor)
{
CL_MutexSection mutex_lock(&impl->mutex);
impl->speedfactor = fabs(new_speedfactor);
}
void CL_SoundBuffer_Session::play()
{
CL_MutexSection mutex_lock(&impl->mutex);
if (impl->playing) return;
if (impl->provider_session->play())
{
impl->playing = true;
CL_SoundOutput_Generic *output = impl->output;
mutex_lock.leave();
output->play_session(impl);
}
}
void CL_SoundBuffer_Session::stop()
{
if (!impl) return;
CL_MutexSection mutex_lock(&impl->mutex);
if (!impl->playing) return;
CL_SoundOutput_Generic *output = impl->output;
mutex_lock.leave();
output->stop_session(impl);
mutex_lock.enter();
impl->playing = false;
impl->provider_session->stop();
}
void CL_SoundBuffer_Session::set_looping(bool loop)
{
CL_MutexSection mutex_lock(&impl->mutex);
impl->looping = loop;
impl->provider_session->set_looping(loop);
}
void CL_SoundBuffer_Session::add_filter(CL_SoundFilter *filter, bool delete_filter)
{
CL_MutexSection mutex_lock(&impl->mutex);
impl->filters.push_back(filter);
impl->delete_filters.push_back(delete_filter);
}
void CL_SoundBuffer_Session::remove_all_filters()
{
if (!impl) return;
CL_MutexSection mutex_lock(&impl->mutex);
for (std::vector<CL_SoundFilter *>::size_type i=0; i<impl->filters.size(); i++)
{
if (impl->delete_filters[i]) delete impl->filters[i];
}
impl->filters.clear();
impl->delete_filters.clear();
}
void CL_SoundBuffer_Session::remove_filter(CL_SoundFilter *filter)
{
CL_MutexSection mutex_lock(&impl->mutex);
for (std::vector<CL_SoundFilter *>::size_type i=0; i<impl->filters.size(); i++)
{
if (impl->filters[i] == filter)
{
if (impl->delete_filters[i]) delete impl->filters[i];
impl->filters.erase(impl->filters.begin()+i);
impl->delete_filters.erase(impl->delete_filters.begin()+i);
}
}
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundBuffer_Session implementation:
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