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#include <ClanLib/core.h>
#include <ClanLib/gui.h>
#include <ClanLib/guistylesilver.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>
// The main application
class App : public CL_ClanApplication
{
public:
int main(int argc, char** argv)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
CL_SetupGUI setup_gui;
CL_DisplayWindow display("GUI Simple example", 640, 480);
// Connect the Window close event
CL_Slot slot_quit = display.sig_window_close().connect(this, &App::on_window_close);
// Create the GUI using the default style
CL_ResourceManager gui_resources("../../Resources/GUIStyleSilver/gui.xml");
CL_StyleManager_Silver style(&gui_resources);
CL_GUIManager guimanager(&style);
gui = &guimanager;
CL_Window window(CL_Rect(10, 10, 300, 300), "Window", &guimanager);
CL_Slot slot_paint = guimanager.sig_paint().connect(this, &App::on_paint);
guimanager.run();
}
catch (CL_Error e)
{
std::cout << e.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
}
return 0;
}
private:
void on_window_close()
{
gui->quit();
}
void on_paint()
{
CL_Display::clear();
}
CL_GUIManager *gui;
} app;
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