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/*
Init display example.
*/
#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>
#define SCREEN_X 640
#define SCREEN_Y 480
class InitDisplayApp : public CL_ClanApplication
{
public:
virtual int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
CL_DisplayWindow display("Init Display example - F and W for fullscreen/windowed mode", SCREEN_X, SCREEN_Y);
// Loop until the user hits escape:
while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
{
//*********************************************************************************
// This part is so you can press F and W to toggle fullscreen and windowed mode
if (CL_Keyboard::get_keycode(CL_KEY_F))
{
display.set_fullscreen(SCREEN_X,SCREEN_Y);
}
if (CL_Keyboard::get_keycode(CL_KEY_W))
{
display.set_windowed();
display.set_size(SCREEN_X,SCREEN_Y);
}
//*********************************************************************************
// Clear display with random colors:
CL_Display::clear(CL_Color(
rand() % 255, // red component
rand() % 255, // green component
rand() % 255)); // blue component
//Draw a few filled rectangles
CL_Display::fill_rect(CL_Rect(240, 140, 440, 340), CL_Color::green);
CL_Display::fill_rect(CL_Rect(340, 170, 510, 200), CL_Color::red);
// Flip front and backbuffer. This makes the changes visible:
CL_Display::flip();
// Update keyboard input and handle system events:
CL_System::keep_alive();
}
}
catch (CL_Error err)
{
std::cout << "Error occoured: " << err.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
}
return 0;
}
} app;
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