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/*
Loads a surface from a pcx file.
*/
#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>
class SurfaceApp : public CL_ClanApplication
{
public:
virtual int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
CL_DisplayWindow window("Surface Example", 320, 400);
CL_ResourceManager resources("resources.xml");
CL_Surface *surface1 = load_image_from_file();
CL_Surface *surface2 = load_image_from_resource(&resources);
// Loop until the user hits escape:
while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
{
// Draw surfaces:
surface1->draw(0, 0);
surface1->draw(0, 200);
// Flip front and backbuffer. This makes the changes visible:
CL_Display::flip();
// Improve responsiveness:
CL_System::sleep(10);
// Update keyboard input and handle system events:
CL_System::keep_alive();
}
delete surface1;
delete surface2;
}
catch (CL_Error err)
{
std::cout << "Error: " << err.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
}
return 0;
}
// Load image from file
CL_Surface *load_image_from_file()
{
// Load surface from pcx file:
return new CL_Surface("survivor.pcx");
}
// Load image from resource file
CL_Surface *load_image_from_resource(CL_ResourceManager *resources)
{
// Load surface from resource:
return new CL_Surface("survivor", resources);
}
} app;
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