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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** Hans de Goede
** (if your name is missing here, please add it)
*/
#include <cstdio>
#include <errno.h>
#include <cstring>
#include "display_window_opengl.h"
#ifdef HAVE_LINUX_JOYSTICK_H
#include "input_device_linuxjoystick.h"
#endif
#include "input_device_linuxusbmouse.h"
#ifdef HAVE_LINUX_INPUT_H
#include "input_device_linuxevent.h"
#endif
#include "Display/display_precomp.h"
#include "Display/display_window_generic.h"
#include "API/Core/System/keep_alive.h"
#include "API/Core/System/system.h"
#include "graphic_context_opengl.h"
#include "API/Core/System/error.h"
#include "API/Core/System/log.h"
#include "GL/gl_state_checker.h"
#include "GL/GLX/input_device_x11keyboard.h"
#include "GL/GLX/input_device_x11mouse.h"
#include "GL/GLX/input_device_xinput.h"
#include "API/Core/System/clanstring.h"
#include "API/GL/opengl_window_description.h"
#include "API/GL/opengl_state.h"
#include "API/GL/opengl_wrap.h"
#include "../opengl_window_description_generic.h"
#include <unistd.h>
#include <X11/extensions/XInput.h>
GLXContext CL_DisplayWindow_OpenGL::share_context = 0;
Display *CL_DisplayWindow_OpenGL::disp = 0;
int CL_DisplayWindow_OpenGL::disp_ref_count = 0;
/////////////////////////////////////////////////////////////////////////////
// Construction:
CL_DisplayWindow_OpenGL::CL_DisplayWindow_OpenGL() :
left_ctrl_down(false), left_alt_down(false), left_shift_down(false),
right_ctrl_down(false), right_alt_down(false), right_shift_down(false),
context(0),
window(None), wm_window(None), fs_window(None), width(0), height(0),
old_x(-1), old_y(-1)
{
gc = CL_GraphicContext(new CL_GraphicContext_OpenGL(this));
}
CL_DisplayWindow_OpenGL::~CL_DisplayWindow_OpenGL()
{
destroy_window();
}
/////////////////////////////////////////////////////////////////////////////
// Attributes:
int CL_DisplayWindow_OpenGL::get_width() const
{
return width;
}
int CL_DisplayWindow_OpenGL::get_height() const
{
return height;
}
bool CL_DisplayWindow_OpenGL::is_fullscreen() const
{
return fs_window != None;
}
bool CL_DisplayWindow_OpenGL::has_focus() const
{
return focus;
}
CL_PixelBuffer CL_DisplayWindow_OpenGL::get_buffer(int i) const
{
if (i == 0)
{
return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_FRONT);
}
else
{
return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_BACK);
}
}
int CL_DisplayWindow_OpenGL::get_buffer_count() const
{
return 2;
}
CL_GraphicContext *CL_DisplayWindow_OpenGL::get_gc()
{
return &gc;
}
Display *CL_DisplayWindow_OpenGL::get_hwnd()
{
return disp;
}
CL_Size CL_DisplayWindow_OpenGL::get_max_surface_size() const
{
CLint max_texture_size;
clGetIntegerv(CL_MAX_TEXTURE_SIZE, &max_texture_size);
return CL_Size(max_texture_size, max_texture_size);
}
/////////////////////////////////////////////////////////////////////////////
// Operations:
void CL_DisplayWindow_OpenGL::create_window(const CL_DisplayWindowDescription &desc)
{
const CL_OpenGLWindowDescription_Generic *gl_desc = 0;
gl_desc = dynamic_cast<const CL_OpenGLWindowDescription_Generic*>(desc.impl.get());
width = desc.get_size().width;
height = desc.get_size().height;
allow_resize = desc.get_allow_resize();
if (disp == 0)
{
disp = XOpenDisplay(0);
if (disp == 0) throw CL_Error("Could not open X11 display!");
}
disp_ref_count++;
int gl_attribs_single[] =
{
GLX_RGBA,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
GLX_DEPTH_SIZE, 16,
None
};
int gl_attribs[32];
int i = 0;
if( gl_desc )
{
if( gl_desc->rgba ) gl_attribs[i++] = GLX_RGBA;
if( gl_desc->doublebuffer ) gl_attribs[i++] = GLX_DOUBLEBUFFER;
if( gl_desc->stereo ) gl_attribs[i++] = GLX_STEREO;
gl_attribs[i++] = GLX_BUFFER_SIZE;
gl_attribs[i++] = gl_desc->buffer_size;
gl_attribs[i++] = GLX_LEVEL;
gl_attribs[i++] = gl_desc->level;
gl_attribs[i++] = GLX_AUX_BUFFERS;
gl_attribs[i++] = gl_desc->aux_buffers;
gl_attribs[i++] = GLX_RED_SIZE;
gl_attribs[i++] = gl_desc->red_size;
gl_attribs[i++] = GLX_GREEN_SIZE;
gl_attribs[i++] = gl_desc->green_size;
gl_attribs[i++] = GLX_BLUE_SIZE;
gl_attribs[i++] = gl_desc->blue_size;
gl_attribs[i++] = GLX_DEPTH_SIZE;
gl_attribs[i++] = gl_desc->depth_size;
gl_attribs[i++] = GLX_STENCIL_SIZE;
gl_attribs[i++] = gl_desc->stencil_size;
gl_attribs[i++] = GLX_ACCUM_RED_SIZE;
gl_attribs[i++] = gl_desc->accum_red_size;
gl_attribs[i++] = GLX_ACCUM_GREEN_SIZE;
gl_attribs[i++] = gl_desc->accum_green_size;
gl_attribs[i++] = GLX_ACCUM_BLUE_SIZE;
gl_attribs[i++] = gl_desc->accum_blue_size;
gl_attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
gl_attribs[i++] = gl_desc->accum_alpha_size;
gl_attribs[i++] = GLX_ACCUM_RED_SIZE;
gl_attribs[i++] = gl_desc->accum_red_size;
gl_attribs[i++] = None;
}
else
{
gl_attribs[i++] = GLX_RGBA;
gl_attribs[i++] = GLX_DOUBLEBUFFER;
gl_attribs[i++] = GLX_RED_SIZE;
gl_attribs[i++] = 4;
gl_attribs[i++] = GLX_GREEN_SIZE;
gl_attribs[i++] = 4;
gl_attribs[i++] = GLX_BLUE_SIZE;
gl_attribs[i++] = 4;
gl_attribs[i++] = GLX_DEPTH_SIZE;
gl_attribs[i++] = 16;
gl_attribs[i++] = None;
}
// get an appropriate visual
vi = glXChooseVisual(disp, DefaultScreen(disp), gl_attribs);
if (vi == NULL)
{
vi = glXChooseVisual(disp, DefaultScreen(disp), gl_attribs_single);
printf("Requested visual not supported by your OpenGL implementation. Falling back on singlebuffered Visual!\n");
}
// create a GLX context
context = glXCreateContext(disp, vi, share_context, True);
if( share_context == NULL )
share_context = context;
// create a color map
cmap = XCreateColormap( disp, RootWindow(disp, vi->screen), vi->visual, AllocNone);
XSetWindowAttributes attributes;
attributes.colormap = cmap;
attributes.background_pixel = XBlackPixel(disp, vi->screen);
attributes.border_pixel = 0;
attributes.override_redirect = False;
// create a window in window mode
attributes.event_mask =
ExposureMask |
KeyPressMask |
KeyReleaseMask |
ButtonPressMask |
ButtonReleaseMask |
StructureNotifyMask |
PointerMotionMask |
PropertyChangeMask |
KeymapStateMask |
FocusChangeMask;
wm_window = XCreateWindow(disp, RootWindow(disp, vi->screen),
0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect | CWEventMask, &attributes);
window = XCreateWindow(disp, wm_window,
0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect | CWEventMask, &attributes);
// Map the real / drawing window it won't appear untill the parent does
XMapWindow(disp, window);
// set title of window:
set_title(desc.get_title());
// setup size hints:
XSizeHints size_hints;
memset(&size_hints, 0, sizeof(XSizeHints));
size_hints.width = width;
size_hints.height = height;
size_hints.base_width = width;
size_hints.base_height = height;
size_hints.min_width = width;
size_hints.min_height = height;
size_hints.max_width = width;
size_hints.max_height = height;
size_hints.flags = PSize|PBaseSize;
if (!allow_resize) size_hints.flags |= PMinSize | PMaxSize;
XSetWMNormalHints(disp, wm_window, &size_hints);
// handle wm_delete_events if in windowed mode:
Atom wm_delete = XInternAtom(disp, "WM_DELETE_WINDOW", True);
XSetWMProtocols(disp, wm_window, &wm_delete, 1);
// make the managed window visible (and thus the real one too):
XMapRaised(disp, wm_window);
if (!glXIsDirect(disp, context))
printf("No hardware acceleration available. I hope you got a really fast machine..\n");
// Create input devices for window:
keyboard = CL_InputDevice(new CL_InputDevice_X11Keyboard(this));
mouse = CL_InputDevice(new CL_InputDevice_X11Mouse(this));
get_ic()->clear();
get_ic()->add_keyboard(keyboard);
get_ic()->add_mouse(mouse);
setup_joysticks();
// setup_usb_mice();
// setup_xinput();
// setup_event();
XSync(disp, True);
focus = true;
system_cursor = XCreateFontCursor(disp, XC_left_ptr);
char *data = (char*)malloc(64); // 8x8
memset(data, 0, 64);
XColor black_color;
memset(&black_color, 0, sizeof(black_color));
cursor_bitmap = XCreateBitmapFromData(disp, window, data, 8, 8);
hidden_cursor = XCreatePixmapCursor(disp, cursor_bitmap, cursor_bitmap, &black_color, &black_color, 0,0 );
if (desc.is_fullscreen())
set_fullscreen(width, height, desc.get_bpp(), desc.get_refresh_rate());
}
void
CL_DisplayWindow_OpenGL::setup_event()
{
#ifdef HAVE_LINUX_INPUT_H
char pathname[256];
bool done = false;
for(int i = 0; !done; ++i)
{
snprintf(pathname, sizeof(pathname), "/dev/input/event%d", i);
if (access(pathname, R_OK) == 0)
{
try
{
get_ic()->add_mouse(CL_InputDevice(new CL_InputDevice_LinuxEvent(this, pathname)));
}
catch (CL_Error& err)
{
CL_Log::log("debug", "EvDev Error: %1", err.message);
done = true;
}
}
else
{
CL_Log::log("debug", "EvDev Error: %1: %2", pathname, strerror(errno));
done = true;
}
}
#else
CL_Log::log("debug", "linux input support not compiled-in");
#endif
}
void CL_DisplayWindow_OpenGL::setup_usb_mice()
{
char pathname[256];
bool done = false;
for(int i = 0; !done; ++i)
{
snprintf(pathname, sizeof(pathname), "/dev/input/mouse%d", i);
if (access(pathname, R_OK) == 0)
{
try
{
get_ic()->add_mouse(CL_InputDevice(new CL_InputDevice_LinuxUSBMouse(this, pathname)));
}
catch (CL_Error& err)
{
CL_Log::log("debug", "Mouse Error: %1", err.message);
done = true;
}
}
else
{
CL_Log::log("debug", "Mouse Error: %1: %2", pathname, strerror(errno));
done = true;
}
}
}
void CL_DisplayWindow_OpenGL::setup_joysticks()
{
#ifdef HAVE_LINUX_JOYSTICK_H
// This could need some improvments, it doesn't look for
// /dev/input/jsX for example
char pathname[256];
char joydev[256];
bool done = false;
CL_Log::log("debug", "Setting up joystick");
if (access("/dev/input/", R_OK | X_OK) == 0)
{
strcpy(joydev, "/dev/input/js%d");
}
else
{
strcpy(joydev, "/dev/js%d");
}
for(int i = 0; !done; ++i)
{
snprintf(pathname, sizeof(pathname), joydev, i);
if (access(pathname, R_OK) == 0)
{
try
{
get_ic()->add_joystick(CL_InputDevice(new CL_InputDevice_LinuxJoystick(pathname)));
}
catch (CL_Error& err)
{
CL_Log::log("debug", "Joystick Error: %1", err.message);
done = true;
}
}
else
{
CL_Log::log("debug", "Joystick Error: %1: %2", pathname, strerror(errno));
done = true;
}
}
#else
CL_Log::log("debug", "linux joystick support not compiled-in");
#endif
}
Bool
CL_DisplayWindow_OpenGL::xinput_is_present()
{
XExtensionVersion *version;
Bool present;
version = XGetExtensionVersion(disp, INAME);
if (version && (version != (XExtensionVersion*) NoSuchExtension)) {
present = version->present;
XFree(version);
return present;
} else {
return False;
}
}
void
CL_DisplayWindow_OpenGL::setup_xinput()
{
if (!xinput_is_present())
{
CL_Log::log("debug", "XInput extentsion not found");
}
else
{
XDeviceInfo *info;
int loop;
int num_devices;
info = XListInputDevices(disp, &num_devices);
for(loop=0; loop<num_devices; loop++) {
// FIXME: Xinput isn't necesarrily a mouse, could be anything
if (info[loop].use == IsXExtensionDevice)
{
get_ic()->add_mouse(CL_InputDevice(new CL_InputDevice_XInput(this, info + loop)));
}
}
}
}
void CL_DisplayWindow_OpenGL::destroy_window()
{
if(fs_window != None)
set_windowed();
if (context)
{
if (!glXMakeCurrent(disp, None, NULL))
{
printf("Could not release drawing context.\n");
}
glXDestroyContext(disp, context);
context = NULL;
}
keyboard = CL_InputDevice();
mouse = CL_InputDevice();
get_ic()->clear();
if (window != None)
{
XDestroyWindow(disp, window);
window = None;
}
if (wm_window != None)
{
XDestroyWindow(disp, wm_window);
wm_window = None;
}
if (disp_ref_count > 0)
{
disp_ref_count--;
if (disp_ref_count == 0)
{
XCloseDisplay(disp);
disp = NULL;
}
}
}
void CL_DisplayWindow_OpenGL::on_xevent(XEvent &event)
{
//Disabled for now
}
void CL_DisplayWindow_OpenGL::flip(int interval)
{
CL_GLStateChecker::from_gc(get_gc())->flush();
if (interval != -1)
{
typedef int (*ptr_glXSwapIntervalSGI)(int interval);
ptr_glXSwapIntervalSGI glXSwapIntervalSGI = (ptr_glXSwapIntervalSGI) CL_OpenGL::get_proc_address("glXSwapIntervalSGI");
if (glXSwapIntervalSGI)
{
glXSwapIntervalSGI(interval);
}
}
XSync(disp,False);
glXSwapBuffers(disp, window);
}
/* qsort comparison function for sorting the modes */
static int cmpmodes(const void *va, const void *vb)
{
const XF86VidModeModeInfo *a = *(const XF86VidModeModeInfo **)va;
const XF86VidModeModeInfo *b = *(const XF86VidModeModeInfo **)vb;
if ( a->hdisplay == b->hdisplay )
return b->vdisplay - a->vdisplay;
else
return b->hdisplay - a->hdisplay;
}
void CL_DisplayWindow_OpenGL::set_resolution(void)
{
int i, dotclock, mode_count, fs_width, fs_height;
XF86VidModeModeInfo **modes;
XF86VidModeModeLine current_mode;
current_mode.privsize = 0;
XF86VidModeGetModeLine(disp, vi->screen, &dotclock, ¤t_mode);
if (!XF86VidModeGetAllModeLines(disp, 0, &mode_count, &modes))
mode_count = 0;
/* Search for an exact matching video mode. */
for (i = 0; i < mode_count; i++) {
if ((modes[i]->hdisplay == width) &&
(modes[i]->vdisplay == height))
break;
}
/* Search for a non exact match (smallest bigger res). */
if (i == mode_count) {
int best_width = 0, best_height = 0;
qsort(modes, mode_count, sizeof(void *), cmpmodes);
for (i = mode_count-1; i > 0; i--) {
if ( ! best_width ) {
if ( (modes[i]->hdisplay >= width) &&
(modes[i]->vdisplay >= height) ) {
best_width = modes[i]->hdisplay;
best_height = modes[i]->vdisplay;
}
} else {
if ( (modes[i]->hdisplay != best_width) ||
(modes[i]->vdisplay != best_height) ) {
i++;
break;
}
}
}
}
/* Switch video mode */
if (i >= 0)
{
if ((modes[i]->hdisplay != current_mode.hdisplay) ||
(modes[i]->vdisplay != current_mode.vdisplay))
{
if (old_x == -1 && old_y == -1)
{
XF86VidModeModeLine *l =
(XF86VidModeModeLine *)((char *)
&old_mode +
sizeof(old_mode.dotclock));
*l = current_mode;
old_mode.dotclock = dotclock;
XF86VidModeGetViewPort(disp, vi->screen,
&old_x, &old_y);
}
XF86VidModeSwitchToMode(disp, vi->screen,
modes[i]);
}
fs_width = modes[i]->hdisplay;
fs_height = modes[i]->vdisplay;
}
else
{
fs_width = DisplayWidth(disp, vi->screen);
fs_height = DisplayHeight(disp, vi->screen);
}
/* center window */
XMoveWindow(disp, window, (fs_width - width) / 2,
(fs_height - height) / 2);
/* Lock mode switching. */
XF86VidModeLockModeSwitch(disp, vi->screen, True);
/* Set viewport. */
XF86VidModeSetViewPort(disp, vi->screen, 0, 0);
/* clean up */
if (current_mode.privsize)
XFree(current_mode.c_private);
if (mode_count)
{
for (i = 0; i < mode_count; i++)
if (modes[i]->privsize)
XFree(modes[i]->c_private);
XFree(modes);
}
}
void CL_DisplayWindow_OpenGL::set_fullscreen(int width, int height, int bpp, int refresh_rate)
{
if(!width)
width = this->width;
if(!height)
height = this->height;
set_size(width, height);
if(fs_window != None)
{
set_resolution();
return;
}
/* Create the fullscreen window */
XSetWindowAttributes attributes;
XEvent event;
attributes.override_redirect = True;
attributes.background_pixel = XBlackPixel(disp, vi->screen);
attributes.border_pixel = XBlackPixel(disp, vi->screen);
attributes.event_mask = StructureNotifyMask;
attributes.colormap = cmap;
fs_window = XCreateWindow(disp, RootWindow(disp, vi->screen),
0, 0,
DisplayWidth(disp, vi->screen),
DisplayHeight(disp, vi->screen), 0,
vi->depth, InputOutput,
vi->visual, CWOverrideRedirect |
CWBackPixel | CWColormap | CWBorderPixel |
CWEventMask, &attributes);
/* Map the fullscreen window */
XMapRaised(disp, fs_window);
/* wait until we are mapped. (shamelessly borrowed from SDL) */
do {
XMaskEvent(disp, StructureNotifyMask, &event);
} while ( (event.type != MapNotify) ||
(event.xmap.event != fs_window) );
/* Make sure we got to the top of the window stack */
XRaiseWindow(disp, fs_window);
/* Reparent the real window */
XReparentWindow(disp, window, fs_window, 0, 0);
// Get input focus
//XSetInputFocus(disp,window, RevertToNone, CurrentTime);
while (1)
{
int result = XGrabPointer(disp, window, True, 0,
GrabModeAsync, GrabModeAsync, window, None, CurrentTime);
if ( result == GrabSuccess ) {
break;
}
CL_System::sleep(100);
}
set_resolution();
}
void CL_DisplayWindow_OpenGL::set_windowed()
{
if(fs_window == None)
return;
// Only restore mode if we ever switched mode.
if (old_x != -1 || old_y != -1)
{
XF86VidModeSwitchToMode(disp, vi->screen, &old_mode);
XF86VidModeSetViewPort(disp, vi->screen, old_x, old_y);
old_x = old_y = -1;
}
XUngrabPointer(disp, CurrentTime);
/* Reparent the real window! */
XReparentWindow(disp, window, wm_window, 0, 0);
XUnmapWindow(disp, fs_window);
XDestroyWindow(disp, fs_window);
fs_window = None;
}
void CL_DisplayWindow_OpenGL::set_title(const std::string &title)
{
XSetStandardProperties(disp, wm_window, title.c_str(), title.c_str(), None, NULL, 0, NULL);
}
void CL_DisplayWindow_OpenGL::set_position(const CL_Rect &pos)
{
set_position(pos.left, pos.top);
set_size(pos.get_width(), pos.get_height());
}
void CL_DisplayWindow_OpenGL::set_position(int x, int y)
{
XMoveWindow(disp, wm_window, x, y);
}
void CL_DisplayWindow_OpenGL::set_size(int width, int height)
{
if((width == this->width) && (height == this->height))
return;
// in order to resize a non resizable window we must change the hints
// as the window manager won't allow the resize otherwise.
if (!allow_resize)
{
XSizeHints size_hints;
memset(&size_hints, 0, sizeof(XSizeHints));
size_hints.width = width;
size_hints.height = height;
size_hints.base_width = width;
size_hints.base_height = height;
size_hints.min_width = width;
size_hints.min_height = height;
size_hints.max_width = width;
size_hints.max_height = height;
size_hints.flags = PSize|PBaseSize|PMinSize|PMaxSize;
XSetWMNormalHints(disp, wm_window, &size_hints);
}
XResizeWindow(disp, wm_window, width, height);
XResizeWindow(disp, window, width, height);
this->width = width;
this->height = height;
}
void CL_DisplayWindow_OpenGL::set_buffer_count(int flipping_buffers)
{
// Not implemented.
// We can't change how many buffer we use in OpenGL, the drivers pick for us
CL_Log::log("debug", "CL_DisplayWindow_OpenGL::set_buffer_count is not implemented");
}
void CL_DisplayWindow_OpenGL::update(const CL_Rect &rect)
{
CL_OpenGLState state(get_gc());
state.set_active();
state.setup_2d();
CLboolean is_doublebuffered = CL_FALSE;
clGetBooleanv(CL_DOUBLEBUFFER, &is_doublebuffered);
if (is_doublebuffered)
{
clReadBuffer(CL_BACK);
float raster_pos[4];
clGetFloatv(CL_CURRENT_RASTER_POSITION, raster_pos);
clDrawBuffer(CL_FRONT);
clRasterPos3f(rect.left, rect.bottom, raster_pos[2]);
clCopyPixels(rect.top, rect.left, rect.get_width(), rect.get_height(), CL_COLOR);
clDrawBuffer(CL_BACK);
}
}
void CL_DisplayWindow_OpenGL::show_system_cursor()
{
XDefineCursor(disp, window, system_cursor);
}
void CL_DisplayWindow_OpenGL::hide_system_cursor()
{
XDefineCursor(disp, window, hidden_cursor);
}
void CL_DisplayWindow_OpenGL::cursor_changed()
{
// We have to extract the data from the cursor in order to display it
// At this point nothing more than hiding/unhiding the system cursor is supported
// I'm waiting for the release of XFree86 4.3, which has the Xcursor extension library.
// This will greatly simplify this, so I don't want to start implenting this.
// --MSR, Nov. 13, 2002
}
void CL_DisplayWindow_OpenGL::keep_alive()
{
XEvent event, next_event;
CL_Rect *rect;
for (int i=XPending(disp); i>0; i--)
{
XNextEvent(disp, &event);
switch(event.type)
{
//Resize or Move
case ConfigureNotify:
#ifdef DEBUG
CL_Log::log("debug", "ConfigureNotify Event received");
#endif
if (event.xconfigure.window == wm_window &&
(event.xconfigure.width != width ||
event.xconfigure.height != height))
{
width = event.xconfigure.width;
height = event.xconfigure.height;
XResizeWindow(disp, window, width,
height);
sig_resize(event.xconfigure.width, event.xconfigure.height);
}
break;
case ClientMessage:
#ifdef DEBUG
CL_Log::log("debug", "Received ClientMessage, sending close signal");
#endif
sig_window_close();
break;
case Expose:
// Repaint notification
// Could be more efficient if we checked ahead for other
// repaint notifications
#ifdef DEBUG
CL_Log::log("debug", "Expose Event received");
#endif
rect = new CL_Rect(event.xexpose.x, event.xexpose.y,
event.xexpose.x + event.xexpose.width, event.xexpose.y + event.xexpose.height);
sig_paint(*rect);
delete rect;
break;
case FocusIn:
#ifdef DEBUG
CL_Log::log("debug", "Focus In");
#endif
focus = true;
sig_got_focus();
break;
case FocusOut:
#ifdef DEBUG
CL_Log::log("debug", "Focus Out");
#endif
focus = false;
sig_lost_focus();
break;
case KeyRelease:
if( XEventsQueued( disp, QueuedAfterReading ) )
{
XPeekEvent( disp, &next_event );
if( next_event.type == KeyPress &&
next_event.xkey.window == event.xkey.window &&
next_event.xkey.keycode == event.xkey.keycode &&
(next_event.xkey.time == event.xkey.time ||
next_event.xkey.time-1 == event.xkey.time) )
{
// Do not report anything for this event
break;
}
}
case KeyPress:
case KeymapNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
sig_xevent(event);
break;
case PropertyNotify:
#ifdef DEBUG
// This looks to be mostly useless
// I'm getting a lot of WM messages that aren't really useful.
// --MSR, April 5, 2003
/*
if(event.xproperty.state == PropertyNewValue)
{
CL_Log::log("debug", "%1 has a new value", XGetAtomName(disp, event.xproperty.atom));
}
*/
#endif
break;
#ifdef DEBUG
case EnterNotify:
case LeaveNotify:
CL_Log::log("debug", "The mouse has left or entered the window");
break;
// default:
// CL_Log::log("debug", "Unhandled event type: %1", event.type);
#endif
default:
sig_unknown_xevent(event);
break;
}
}
}
// Local Variables: ***
// mode: clanlib ***
// End: ***
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