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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_display_window_opengl
#define header_display_window_opengl
#if _MSC_VER > 1000
#pragma once
#endif
#include <map>
#include <stack>
#include "API/Core/System/keep_alive.h"
#include "API/Display/graphic_context.h"
#include "API/Display/pixel_buffer.h"
#include "API/Display/input_device.h"
#include "API/Display/input_context.h"
#include "API/Display/display_window_description.h"
#include "Display/display_window_generic.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/cursorfont.h>
#include <X11/extensions/xf86vmode.h>
#include <X11/extensions/XInput.h>
#include <GL/glu.h>
#include <GL/glx.h>
class CL_DisplayWindow_OpenGL : public CL_DisplayWindow_Generic, CL_KeepAlive
{
//! Construction:
public:
CL_DisplayWindow_OpenGL();
virtual ~CL_DisplayWindow_OpenGL();
//! Attributes:
public:
//: Returns the width of this window.
virtual int get_width() const;
//: Returns the height of this window.
virtual int get_height() const;
//: Returns true if fullscreen window.
virtual bool is_fullscreen() const;
//: Returns true if window got focus.
virtual bool has_focus() const;
//: Returns const versions of the pixelbuffer interfaces.
virtual CL_PixelBuffer get_buffer(int i) const;
//: Returns the amount of flipping buffers.
virtual int get_buffer_count() const;
//: Returns the graphic context of this window.
virtual CL_GraphicContext *get_gc();
//: Returns the input context of this window.
virtual CL_InputContext *get_ic() { return &input_context; }
//: Returns the maximum size of a surface this displaywindow supports.
CL_Size get_max_surface_size() const;
//: Returns the GLX rendering context for this window.
GLXContext get_context() { return context; }
//: Returns the X11 display handle.
static Display *get_display() { return disp; }
//: Handle to X11 window handle.
Window get_window() { return window; }
//: Input context for all input devices associated with this window.
CL_InputContext input_context;
//: Input device for the keyboard.
CL_InputDevice keyboard;
//: Input device for the mouse.
CL_InputDevice mouse;
//: State information about misc key modifiers.
bool left_ctrl_down, left_alt_down, left_shift_down;
bool right_ctrl_down, right_alt_down, right_shift_down;
//: handle of the first created context. Used for sharing
//: textures and display lists between rendering contexts.
static GLXContext share_context;
//! Operations:
public:
//: Set window to fullscreen.
virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate);
//: Restore to windowed mode.
virtual void set_windowed();
//: Change title on window.
virtual void set_title(const std::string &title);
//: Set window position and size.
virtual void set_position(const CL_Rect &pos);
//: Set window position.
virtual void set_position(int x, int y);
//: Set window size.
virtual void set_size(int width, int height);
//: Change the buffer count in the flipping system.
virtual void set_buffer_count(int flipping_buffers);
//: Copy a region of the backbuffer to the frontbuffer.
virtual void update(const CL_Rect &rect);
//: Flip the backbuffer to front.
virtual void flip(int interval);
//: Make system cursor visible over window.
virtual void show_system_cursor();
//: Make system cursor invisible over window.
virtual void hide_system_cursor();
//: Create a window.
virtual void create_window(const CL_DisplayWindowDescription &desc);
//: Called by ClanLib keep alive pump.
virtual void keep_alive();
//: Return the X display handle
virtual Display *get_hwnd();
//! Signals:
public:
//: Signal emitted when x11 events are to be processed.
CL_Signal_v1<XEvent &> sig_xevent;
CL_Signal_v1<XEvent &> sig_unknown_xevent;
//! Implementation:
private:
//: Initializes all joysticks
void setup_joysticks();
//: Initializes additional USB mice
void setup_usb_mice();
//: Initialize extended X11 input devices (graphic tablet, etc.)
void setup_xinput();
//: Initialize /dev/input/event* devices
void setup_event();
Bool xinput_is_present();
//: Signal that a new cursor CL_Sprite is available
void cursor_changed();
//: Destroy current window handles.
void destroy_window();
//: X Event handler for the window
void on_xevent(XEvent &event);
//: Change resolution for fullscreen mode
void set_resolution();
// OpenGL compatible gc.
CL_GraphicContext gc;
//: GLX rendering context handle.
GLXContext context;
//: X11 Display handle.
static Display *disp;
static int disp_ref_count;
// We use 3 windows:
// -fs_window (for fullscreen)
// -wm_window (window managed)
// -window (the real window)
// 2 of which will be created in create_window: wm_window and window.
// The fullscreen window gets (re)created when needed, because reusing
// it causes trouble.
// The real window uses wm_window as parent initially and will be
// reparened to the (freshly created) fullscreen window when requested
// and reparented back again when going back to windowed mode.
// Idea / concept of 3 windows borrowed from SDL. But somehow SDL
// manages to reuse the fullscreen window too.
Window window;
Window wm_window;
Window fs_window;
// width and height of the drawing window as specified by
// the caller, or as reported after a resize by the windowmanager
int width;
int height;
//: Whether we have window focus or not
bool focus;
//: Is resizing allowed?
bool allow_resize;
//: Attributes to switch between windowed and fullscreen
int dotclock;
XF86VidModeModeInfo old_mode;
int old_x, old_y;
XVisualInfo *vi;
Colormap cmap;
//: X Event slot
CL_Slot slot_xevent;
Cursor system_cursor;
Cursor hidden_cursor;
Pixmap cursor_bitmap;
};
#endif
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