File: display_window_opengl.h

package info (click to toggle)
clanlib 1.0~svn3827-6
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 24,600 kB
  • sloc: cpp: 101,591; xml: 6,410; makefile: 1,743; ansic: 463; perl: 424; php: 247; sh: 53
file content (257 lines) | stat: -rw-r--r-- 6,913 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

#ifndef header_display_window_opengl
#define header_display_window_opengl

#if _MSC_VER > 1000
#pragma once
#endif

#include <map>
#include <stack>

#include "API/Core/System/keep_alive.h"

#include "API/Display/graphic_context.h"
#include "API/Display/pixel_buffer.h"
#include "API/Display/input_device.h"
#include "API/Display/input_context.h"
#include "API/Display/display_window_description.h"

#include "Display/display_window_generic.h"

#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/cursorfont.h>

#include <X11/extensions/xf86vmode.h>
#include <X11/extensions/XInput.h>

#include <GL/glu.h>
#include <GL/glx.h>

class CL_DisplayWindow_OpenGL : public CL_DisplayWindow_Generic, CL_KeepAlive
{
//! Construction:
public:
	CL_DisplayWindow_OpenGL();

	virtual ~CL_DisplayWindow_OpenGL();

//! Attributes:
public:
	//: Returns the width of this window.
	virtual int get_width() const;

	//: Returns the height of this window.
	virtual int get_height() const;

	//: Returns true if fullscreen window.
	virtual bool is_fullscreen() const;

	//: Returns true if window got focus.
	virtual bool has_focus() const;

	//: Returns const versions of the pixelbuffer interfaces.
	virtual CL_PixelBuffer get_buffer(int i) const;

	//: Returns the amount of flipping buffers.
	virtual int get_buffer_count() const;

	//: Returns the graphic context of this window.
	virtual CL_GraphicContext *get_gc();

	//: Returns the input context of this window.
	virtual CL_InputContext *get_ic() { return &input_context; }

	//: Returns the maximum size of a surface this displaywindow supports.
	CL_Size get_max_surface_size() const;

	//: Returns the GLX rendering context for this window.
	GLXContext get_context() { return context; }

	//: Returns the X11 display handle.
	static Display *get_display() { return disp; }

	//: Handle to X11 window handle.
	Window get_window() { return window; }

	//: Input context for all input devices associated with this window.
	CL_InputContext input_context;

	//: Input device for the keyboard.
	CL_InputDevice keyboard;

	//: Input device for the mouse.
	CL_InputDevice mouse;

	//: State information about misc key modifiers.
	bool left_ctrl_down, left_alt_down, left_shift_down;
	bool right_ctrl_down, right_alt_down, right_shift_down;

	//: handle of the first created context. Used for sharing
	//: textures and display lists between rendering contexts.
	static GLXContext share_context;

//! Operations:
public:
	//: Set window to fullscreen.
	virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate);

	//: Restore to windowed mode.
	virtual void set_windowed();

	//: Change title on window.
	virtual void set_title(const std::string &title);

	//: Set window position and size.
	virtual void set_position(const CL_Rect &pos);

	//: Set window position.
	virtual void set_position(int x, int y);

	//: Set window size.
	virtual void set_size(int width, int height);

	//: Change the buffer count in the flipping system.
	virtual void set_buffer_count(int flipping_buffers);

	//: Copy a region of the backbuffer to the frontbuffer.
	virtual void update(const CL_Rect &rect);

	//: Flip the backbuffer to front.
	virtual void flip(int interval);

	//: Make system cursor visible over window.
	virtual void show_system_cursor();

	//: Make system cursor invisible over window.
	virtual void hide_system_cursor();

	//: Create a window.
	virtual void create_window(const CL_DisplayWindowDescription &desc);

	//: Called by ClanLib keep alive pump.
	virtual void keep_alive();

	//: Return the X display handle
	virtual Display *get_hwnd();

//! Signals:
public:
	//: Signal emitted when x11 events are to be processed.
	CL_Signal_v1<XEvent &> sig_xevent;

	CL_Signal_v1<XEvent &> sig_unknown_xevent;

//! Implementation:
private:
	//: Initializes all joysticks
	void setup_joysticks();
	
	//: Initializes additional USB mice
	void setup_usb_mice();

	//: Initialize extended X11 input devices (graphic tablet, etc.)
	void setup_xinput();
	
	//: Initialize /dev/input/event* devices
	void setup_event();

	Bool xinput_is_present();

	//: Signal that a new cursor CL_Sprite is available
	void cursor_changed();

	//: Destroy current window handles.
	void destroy_window();

	//: X Event handler for the window
	void on_xevent(XEvent &event);
	
	//: Change resolution for fullscreen mode
	void set_resolution();

	// OpenGL compatible gc.
	CL_GraphicContext gc;

	//: GLX rendering context handle.
	GLXContext context;
	
	//: X11 Display handle.
	static Display *disp;

	static int disp_ref_count;

	// We use 3 windows:
	// -fs_window (for fullscreen)
	// -wm_window (window managed)
	// -window    (the real window)
	// 2 of which will be created in create_window: wm_window and window.
	// The fullscreen window gets (re)created when needed, because reusing
	// it causes trouble.
	// The real window uses wm_window as parent initially and will be
	// reparened to the (freshly created) fullscreen window when requested
	// and reparented back again when going back to windowed mode.
	// Idea / concept of 3 windows borrowed from SDL. But somehow SDL
	// manages to reuse the fullscreen window too.
	Window window;
	Window wm_window;
	Window fs_window;
	
	// width and height of the drawing window as specified by
	// the caller, or as reported after a resize by the windowmanager
	int width;
	int height;

	//: Whether we have window focus or not
	bool focus;
	
	//: Is resizing allowed?
	bool allow_resize;

	//: Attributes to switch between windowed and fullscreen
	int dotclock;
	XF86VidModeModeInfo old_mode;
	int old_x, old_y;
	XVisualInfo *vi;
	Colormap cmap;

	//: X Event slot
	CL_Slot slot_xevent;
	
	Cursor system_cursor;
	Cursor hidden_cursor;
	Pixmap cursor_bitmap;
	
};

#endif