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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_input_device_linuxevent
#define header_input_device_linuxevent
#include "API/Core/Math/point.h"
#include "API/Core/System/keep_alive.h"
#include "../../Display/input_device_generic.h"
#include "../../Display/display_window_generic.h"
class CL_InputDevice_LinuxEvent : public CL_InputDevice_Generic,
public CL_KeepAlive
{
private:
// Absolute Input Event
struct Axis
{
Axis(int code_, int min_, int max_, int pos_)
: code(code_), min(min_), max(max_), pos(pos_) {}
int code;
int min;
int max;
int pos;
inline float get_posf() const {
return float(pos - min)/(max - min) * 2.0f - 1.0f;
}
};
// Relative Input Event
struct Ball
{
Ball(int code_)
: code(code_),
pos(0)
{}
int code;
int pos;
};
// Key Input Event
struct Button
{
Button(int code_)
: code(code_),
pressed(false)
{}
int code;
bool pressed;
};
CL_DisplayWindow_Generic* parent;
int fd;
int version;
std::vector<Axis> axes;
std::vector<Button> buttons;
std::vector<Ball> balls;
std::string name;
std::string device;
public:
CL_InputDevice_LinuxEvent(CL_DisplayWindow_Generic* parent, const std::string& device);
~CL_InputDevice_LinuxEvent();
std::string get_key_name(int num) const;
float get_axis(int num) const;
bool get_keycode(int num) const;
std::string get_name() const;
std::string get_device_name() const;
int get_axis_count() const;
int get_button_count() const;
void keep_alive();
private:
int get_ball_index_by_code(int code);
int get_button_index_by_code(int code);
int get_axis_index_by_code(int code);
};
#endif
// Local Variables: ***
// mode: clanlib ***
// End: ***
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