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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_input_device_usbmouse
#define header_input_device_usbmouse
#include "API/Core/Math/point.h"
#include "API/Core/System/keep_alive.h"
#include "../../Display/input_device_generic.h"
class CL_DisplayWindow_Generic;
class CL_InputDevice_LinuxUSBMouse : public CL_InputDevice_Generic,
public CL_KeepAlive
{
private:
CL_DisplayWindow_Generic* parent;
std::string device;
int fd;
std::vector<bool> buttons;
CL_Point mouse_pos;
public:
CL_InputDevice_LinuxUSBMouse(CL_DisplayWindow_Generic* parent,
const std::string& dev);
~CL_InputDevice_LinuxUSBMouse();
//: Returns the x position of the device.
int get_x() const { return mouse_pos.x; }
//: Returns the y position of the device.
int get_y() const { return mouse_pos.y; }
//: Returns true if the passed key code is down for this device.
bool get_keycode(int keycode) const;
std::string get_key_name(int id) const { return "mouse-button"; };
virtual float get_axis(int index) const { return 0; }
//: Returns the name of the device (i.e. 'Microsoft Sidewinder 3D').
std::string get_name() const { return "Linux USB Mouse"; }
//: Return the hardware id/device for this device (i.e. '/dev/input/js0')
std::string get_device_name() const { return "linuxmouse:" + device; }
//: Returns the number of axes available on this device.
int get_axis_count() const { return 0; }
//: Returns the number of buttons available on this device.
//- <p>If used on a keyboard, this function returns -1.</p>
int get_button_count() const { return 0; }
private:
void send_pointer_move(const CL_Point& pos);
void send_ball_move(int delta_x, int delta_y);
void send_key_event(int key, bool press);
//: Init device to Microsoft Explorer so that all buttons are accessible
void init_explorer_ps2();
void keep_alive();
};
#endif
// Local Variables: ***
// mode: clanlib ***
// End: ***
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