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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include <cstdio>
#include "API/Display/input_device.h"
#include "API/Display/input_event.h"
#include "input_device_x11mouse.h"
#include "../../GL/GLX/display_window_opengl.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Mouse construction:
CL_InputDevice_X11Mouse::CL_InputDevice_X11Mouse(CL_DisplayWindow_OpenGL *owner) :
mouse_pos(-1,-1), time_at_last_press(0), last_press_id(-1), owner(owner)
{
type = CL_InputDevice::mouse;
for( int i=0; i<5; i++)
key_states[i] = false;
slot_xevent = owner->sig_xevent.connect(
this, &CL_InputDevice_X11Mouse::on_xevent);
}
CL_InputDevice_X11Mouse::~CL_InputDevice_X11Mouse()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Mouse attributes:
int CL_InputDevice_X11Mouse::get_x() const
{
return mouse_pos.x;
}
int CL_InputDevice_X11Mouse::get_y() const
{
return mouse_pos.y;
}
bool CL_InputDevice_X11Mouse::get_keycode(int keycode) const
{
if( keycode >= 0 && keycode < 5 )
return key_states[keycode];
return false;
}
float CL_InputDevice_X11Mouse::get_axis(int index) const
{
return 0.0f;
}
std::string CL_InputDevice_X11Mouse::get_name() const
{
return "System Mouse";
}
std::string CL_InputDevice_X11Mouse::get_device_name() const
{
return "x11:CorePointer";
}
int CL_InputDevice_X11Mouse::get_axis_count() const
{
return 0;
}
int CL_InputDevice_X11Mouse::get_button_count() const
{
return -1;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Mouse operations:
std::string CL_InputDevice_X11Mouse::get_key_name(int id) const
{
switch (id)
{
case 0: return "Mouse left";
case 1: return "Mouse right";
case 2: return "Mouse middle";
case 3: return "Mouse wheel up";
case 4: return "Mouse wheel down";
}
char buf[256];
sprintf(buf, "Mouse button %d", id);
return buf;
}
void CL_InputDevice_X11Mouse::set_position(int x, int y)
{
XWarpPointer(
owner->get_display(),
None,
owner->get_window(),
0, 0,
0, 0,
x, y);
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_X11Mouse implementation:
void CL_InputDevice_X11Mouse::on_xevent(XEvent &event)
{
// Only handle mouse events.
if (event.type != ButtonPress
&& event.type != ButtonRelease
&& event.type != MotionNotify )
return;
if (event.type == ButtonPress || event.type == ButtonRelease )
received_mouse_input(event);
else
received_mouse_move(event);
}
void CL_InputDevice_X11Mouse::received_mouse_input(XEvent &e)
{
XButtonEvent event = (XButtonEvent&)e;
int id = 0;
bool down = false;
int repeat_count = 0;
mouse_pos.x = event.x;
mouse_pos.y = event.y;
Time time_change = event.time - time_at_last_press;
switch(event.button)
{
case 1: id = 0; break; // left
case 3: id = 1; break; // right
case 2: id = 2; break; // middle
default: id = event.button-1;
}
if (event.type == ButtonPress)
{
time_at_last_press = event.time;
last_press_id = id;
}
CL_InputEvent::Type event_type = CL_InputEvent::released;
if (event.type == ButtonPress)
{
event_type = CL_InputEvent::pressed;
down = true;
if(time_change < 500)
repeat_count = 2;
}
if( id >= 0 && id < 5 )
key_states[id] = down;
// Prepare event to be emitted:
CL_InputEvent key;
key.id = id;
key.type = event_type;
key.device = owner->mouse;
key.mouse_pos = mouse_pos;
key.repeat_count = repeat_count;
// Emit message:
if(repeat_count == 2)
{
key.repeat_count = 1; //we need to issue a normal mouse click too, for compatibility with older clanlibs we
//ask it to pretend it's non-repeater, in case they are using the same callback for double clicks too
owner->mouse.sig_key_down().call(key);
key.repeat_count = repeat_count;
owner->mouse.sig_key_dblclk().call(key);
}
else if (down)
{
owner->mouse.sig_key_down().call(key);
}
else
owner->mouse.sig_key_up().call(key);
}
void CL_InputDevice_X11Mouse::received_mouse_move(XEvent &e)
{
XMotionEvent event = (XMotionEvent&)e;
mouse_pos.x = event.x;
mouse_pos.y = event.y;
// Prepare event to be emitted:
CL_InputEvent key;
key.type = CL_InputEvent::moved;
key.device = owner->mouse;
key.mouse_pos = mouse_pos;
// Fire off signal
owner->mouse.sig_move().call(key);
}
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