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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_opengl_target
#define header_opengl_target
#if _MSC_VER > 1000
#pragma once
#endif
#include "Display/display_target.h"
class CL_OpenGLTarget : public CL_DisplayTarget
{
//! Construction:
public:
//! Attributes:
public:
//! Operations:
public:
virtual CL_DisplayWindow_Generic *create_window();
virtual CL_Surface_Target *create_surface(
CL_PixelBuffer provider,
int flag);
virtual CL_Canvas_Generic *create_canvas();
virtual CL_Font_Target* create_system_font_target(
CL_Font_Generic *attributes,
const std::string &font_name,
const std::string &letters,
int height,
int width,
bool bold,
bool italic,
bool underline,
bool strikeout);
virtual bool enable_packer();
//! Implementation:
private:
};
#endif
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