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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "precomp.h"
#include "API/GUI/gui_manager.h"
#include "API/Display/display.h"
#include "gui_manager_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_GUIManager Construction:
CL_GUIManager::CL_GUIManager(CL_StyleManager *style)
:
CL_Component(CL_Rect(0, 0, CL_Display::get_width(), CL_Display::get_height()), NULL, style)
{
impl = new CL_GUIManager_Generic(this);
set_focusable(false);
}
CL_GUIManager::~CL_GUIManager()
{
delete impl;
impl = NULL; //SETH> Don't remove this, it's used to check "shuttong down" to avoid
//a crash in the recursive delete process
}
/////////////////////////////////////////////////////////////////////////////
// CL_GUIManager Attributes:
CL_Component *CL_GUIManager::get_focus() const
{
return impl->get_focus();
}
CL_Component *CL_GUIManager::get_capture() const
{
return impl->get_capture();
}
bool CL_GUIManager::is_input_enabled() const
{
return impl->is_input_enabled();
}
CL_EventTrigger *CL_GUIManager::get_update_trigger()
{
return &impl->update_trigger;
}
bool CL_GUIManager::is_shutting_down() const
{
return impl == NULL;
}
/////////////////////////////////////////////////////////////////////////////
// CL_GUIManager Operations:
void CL_GUIManager::set_focus(CL_Component *component)
{
impl->set_focus(component);
}
void CL_GUIManager::run(CL_Component *modal_component)
{
impl->run(modal_component);
}
void CL_GUIManager::show()
{
impl->show();
}
void CL_GUIManager::quit()
{
impl->quit();
}
void CL_GUIManager::enable_input()
{
impl->enable_input();
}
void CL_GUIManager::disable_input()
{
impl->disable_input();
}
void CL_GUIManager::gui_capture_mouse(CL_Component *component)
{
impl->gui_capture_mouse(component);
}
void CL_GUIManager::gui_release_mouse()
{
impl->gui_release_mouse();
}
/////////////////////////////////////////////////////////////////////////////
// CL_GUIManager Signals:
CL_Signal_v1<CL_Component *> &CL_GUIManager::sig_focus_changed()
{
return impl->sig_focus_changed;
}
CL_Component * CL_GUIManager::get_modal_component() const
{
return impl->get_modal_component();
}
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