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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_guimanager_generic
#define header_guimanager_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/GUI/gui_manager.h"
#include "API/signals.h"
#include "API/Core/System/event_trigger.h"
#include <stack>
class CL_InputDevice;
class CL_InputEvent;
class CL_GUIManager_Generic
{
//! Construction:
public:
CL_GUIManager_Generic(CL_GUIManager *owner);
~CL_GUIManager_Generic();
//! Attributes:
public:
CL_Component *get_focus();
CL_Component *get_capture();
bool is_input_enabled();
CL_EventTrigger update_trigger;
//! Operations:
public:
void run(CL_Component *modal_level);
void show();
void quit();
void enable_input();
void disable_input();
void gui_capture_mouse(CL_Component *component);
void gui_release_mouse();
void set_focus(CL_Component *component);
void component_deleted(CL_Component *component);
CL_Component *get_modal_component() const;
//! Signals:
public:
CL_Signal_v1 <CL_Component *> sig_focus_changed;
//! Implementation:
private:
void on_input_up(const CL_InputEvent &key);
void on_input_down(const CL_InputEvent &key);
void on_mouse_move(const CL_InputEvent &key);
void on_mouse_dblclk(const CL_InputEvent &key);
void on_resize(int width, int height);
void on_paint(const CL_Rect &rect);
CL_Component *find_focus_component(const CL_InputEvent &key);
void do_mouse_enter_leave(int x, int y, CL_Component *new_focus);
CL_Component *tab_next();
CL_Component *tab_previous();
int find_highest_tab_id(const CL_Component *component);
CL_SlotContainer slots;
volatile bool quit_run;
CL_GUIManager *owner;
bool input_enabled;
int current_tab_id;
CL_Component *comp_focus;
CL_Component *comp_capture_mouse;
CL_Component *comp_mouse_over;
//: This is a temporary worker variable for event handlers.
//- <p>Only reason this is in the header is because it must be set to null when component_deleted
//- is called with the component.</p>
CL_Component *focus_component;
std::stack<CL_Component *> modal_stack;
};
#endif
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