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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_inputdialog_generic
#define header_inputdialog_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/GUI/inputdialog.h"
#include "API/GUI/button.h"
#include "API/GUI/label.h"
#include "API/GUI/inputbox.h"
#include "API/GUI/checkbox.h"
#include "API/Display/display.h"
#include <vector>
class CL_Font;
class CL_InputBox;
class CL_CheckBox;
class CL_InputDialog_Generic
{
public:
CL_InputDialog_Generic(
CL_InputDialog *self,
const std::string &title,
const std::string &button1,
const std::string &button2,
const std::string &button3);
~CL_InputDialog_Generic();
CL_InputDialog *inputdialog;
CL_Button *button[3];
int button_count;
std::vector<CL_Label*> labels;
std::vector<CL_Component*> components;
CL_Slot slot_button[3];
CL_Button * get_button(int button);
void on_button(int button);
CL_InputBox * add_input_box(const std::string &label,
const std::string &default_value,
int component_width);
CL_CheckBox * add_check_box(const std::string &text,
bool checked,
int component_width);
int result_button;
private:
enum
{
space_between_buttons = 10,
space_between_title_and_inputbox = 10,
space_between_inputboxes = 10,
space_between_inputbox_and_buttons = 20,
space_between_buttons_and_bottom = 10,
space_between_text_and_left_edge = 10,
space_between_text_and_right_edge = 10,
space_between_label_and_input_box = 10
};
CL_Component *add_component(const std::string &label, CL_Component * component, int component_width);
};
inline CL_Component * CL_InputDialog_Generic::add_component(const std::string &label, CL_Component * component, int component_width)
{
int width = inputdialog->get_client_area()->get_width() -
space_between_text_and_left_edge - space_between_text_and_right_edge;
int height = inputdialog->get_client_area()->get_height();
// We need to know how many space get client_area in
// CL_Window, and then we can calculate offsets from edges
CL_Rect const msgbox_rc(
CL_Display::get_width() / 2 - 400 / 2,
CL_Display::get_height() / 2 - 400 / 2,
CL_Display::get_width() / 2 + 400 / 2,
CL_Display::get_height() / 2 + 400 / 2);
inputdialog->set_position(msgbox_rc);
CL_Rect const client_area_rc =
inputdialog->get_client_area()->get_position();
// Now calculate edges offsets
int const left_edge_offset = client_area_rc.left;
int const top_edge_offset = client_area_rc.top;
int const right_edge_offset = msgbox_rc.right - client_area_rc.right - msgbox_rc.left;
int const bottom_edge_offset = msgbox_rc.bottom - client_area_rc.bottom - msgbox_rc.top;
// Calculating height of all input boxes, which are allready
// in dialog
if (button_count > 0)
// If there some buttons allready, use the button pos to calculate height
// of all inputboxes
height = button[0]->get_position().top - space_between_inputbox_and_buttons;
else
// Otherwise calculate from client_area pos and constants
height -= space_between_inputbox_and_buttons + space_between_buttons_and_bottom;
// If there allready some input boxes, add space between last inputbox
if (!components.empty())
height += space_between_inputboxes;
else
height += space_between_title_and_inputbox;
if (!label.empty())
labels.push_back(new CL_Label(
CL_Point(space_between_text_and_left_edge, height),
label,
inputdialog->get_client_area()));
int new_input_box_offset = space_between_text_and_left_edge;
if (!label.empty())
new_input_box_offset += labels.back()->get_width() +
space_between_label_and_input_box;
// msvc workaround for loop
{
// Check all other input boxes positions.
for(size_t pos = 0; pos < components.size(); ++pos)
{
if (components[pos]->get_position().left > new_input_box_offset)
new_input_box_offset = components[pos]->get_position().left;
}
}
// add new input box to InputDialog
components.push_back(component);
components.back()->set_position(new_input_box_offset, height);
components.back()->set_width(component_width);
// setting focus on first added input_box
if (components.size() == 1)
components.back()->set_focus();
if (new_input_box_offset + component_width > width)
width = new_input_box_offset + component_width;
// msvc workaround for loop
{
// Reposition all input boxes
for(size_t pos = 0; pos < components.size(); ++pos)
{
components[pos]->set_position(new_input_box_offset,
components[pos]->get_position().top);
if (width < components[pos]->get_position().right)
width = components[pos]->get_position().right;
}
}
height += components.back()->get_height() + space_between_inputbox_and_buttons;
int const btn_pos_y = height;
height += space_between_buttons_and_bottom;
width += space_between_text_and_left_edge + space_between_text_and_right_edge;
switch(button_count) {
case 1:
{
button[0]->set_position(
width / 2 - button[0]->get_width() / 2,
btn_pos_y);
// add buttons height to height
height += button[0]->get_height();
}
break;
case 2:
{
int const total_buttons_size =
button[0]->get_width() +
space_between_buttons +
button[1]->get_width();
button[0]->set_position(
width / 2 - total_buttons_size / 2,
btn_pos_y);
button[1]->set_position(
width / 2 - total_buttons_size / 2 +
button[0]->get_width() + space_between_buttons,
btn_pos_y);
// add buttons height to height
height += button[0]->get_height();
}
break;
case 3:
{
int const total_buttons_size =
button[0]->get_width() + space_between_buttons +
button[1]->get_width() + space_between_buttons +
button[2]->get_width();
button[0]->set_position(
width / 2 - total_buttons_size / 2, btn_pos_y);
button[1]->set_position(
width / 2 - total_buttons_size / 2 +
button[0]->get_width() + space_between_buttons,
btn_pos_y);
button[2]->set_position(
width / 2 - total_buttons_size / 2 +
button[0]->get_width() + space_between_buttons +
button[1]->get_width() + space_between_buttons,
btn_pos_y);
// add buttons height to height
height += button[0]->get_height();
}
break;
}
// Calc and set real dialog position
width += left_edge_offset + right_edge_offset;
height += top_edge_offset + bottom_edge_offset;
inputdialog->set_position(CL_Rect(
CL_Display::get_width() / 2 - width / 2,
CL_Display::get_height() / 2 - height / 2,
CL_Display::get_width() / 2 + width / 2,
CL_Display::get_height() / 2 + height / 2));
return components.back();
}
#endif
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