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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_treenode_generic
#define header_treenode_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include <list>
#include "API/Signals/slot_container.h"
#include "API/Core/Math/point.h"
#include "API/Display/input_event.h"
class CL_TreeNode;
//: TreeView node
class CL_TreeNode_Generic
{
public:
CL_TreeNode_Generic(CL_TreeNode *self, CL_TreeNode *parent, CL_TreeView *root);
~CL_TreeNode_Generic();
void set_collapsed(bool new_collapsed);
void show_nodes(bool show);
void set_component(CL_Component *new_component);
void clear(bool do_signal);
CL_TreeView *root;
CL_TreeNode *parent;
CL_TreeNode *treenode;
CL_Component *component;
std::list<CL_TreeNode *> children;
CL_SlotContainer slots;
CL_Slot slot_mouse_up;
void *userdata;
bool collapsed;
bool selected;
int selectable; // 0 - not selectable, 1 - selectable, 2 - use parent setting
int collapsable; // 0 - not collapsable, 1 - collapsable, 2 - use parent setting
bool root_node;
int placement_offset;
void on_child_click(const CL_InputEvent &key);
CL_Signal_v1<CL_Point &> sig_paint_node;
private:
void destroy(); //removes all children and kills its component
};
#endif
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