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Source: clanlib
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Sam Hocevar <sho@debian.org>,
Barry deFreese <bdefreese@debian.org>
Section: libs
Priority: optional
Build-Depends: debhelper (>= 9),
dh-autoreconf,
bzip2,
libesd0-dev,
libfreetype6-dev,
libglu1-mesa-dev | libgl-dev,
libjpeg-dev,
libmikmod-dev,
libpng-dev,
libvorbis-dev,
libxt-dev,
libxxf86vm-dev,
pkg-config,
zlib1g-dev,
libxmu-dev,
libxi-dev,
libsdl1.2-dev,
libsdl-gfx1.2-dev,
xsltproc,
libasound2-dev [linux-any]
Build-Conflicts: libutahglx-dev
Standards-Version: 3.9.8
Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/clanlib.git
Vcs-Git: https://anonscm.debian.org/git/pkg-games/clanlib.git
Homepage: http://www.clanlib.org/
Package: libclanapp-1.0v5
Architecture: any
Depends: ${shlibs:Depends},
${misc:Depends}
Conflicts: libclanapp-1.0
Replaces: libclanapp-1.0
Description: ClanLib game SDK runtime
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
Package: libclansdl-1.0v5
Architecture: any
Depends: ${shlibs:Depends},
${misc:Depends}
Conflicts: libclansdl-1.0
Replaces: libclansdl-1.0
Description: SDL module for ClanLib game SDK
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the SDL module (clanSDL).
Package: libclanlib-dev
Architecture: any
Section: libdevel
Depends: libclanapp-1.0v5 (= ${binary:Version}),
libclansdl-1.0v5 (= ${binary:Version}),
${misc:Depends}
Recommends: libfreetype6-dev,
libglu1-mesa-dev | xlibmesa-dev | libgl-dev,
libjpeg-dev,
libmikmod-dev,
libpng-dev,
libvorbis-dev
Suggests: clanlib-doc
Conflicts: clanlib0-common,
libutahglx-dev,
clanlib2 (<< 0.6.1-1-3),
clanlib-dev
Provides: clanlib-dev
Replaces: clanlib-dev
Description: ClanLib game SDK development files
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the development part of the ClanLib SDK, which is needed to build
applications with it.
Package: clanlib-doc
Architecture: all
Section: doc
Depends: ${misc:Depends}
Conflicts: clanlib0-docs,
clanlib-examples (<< 0.8.0-1)
Replaces: clanlib-examples (<< 0.8.0-1)
Description: Reference documentation and tutorials for ClanLib
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains html documentation for the ClanLib API and some
tutorials to ease the learning curve for programming with it.
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