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clanlib 1.0~svn3827-6
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Source: clanlib
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Sam Hocevar <sho@debian.org>,
           Barry deFreese <bdefreese@debian.org>
Section: libs
Priority: optional
Build-Depends: debhelper (>= 9),
               dh-autoreconf,
               bzip2,
               libesd0-dev,
               libfreetype6-dev,
               libglu1-mesa-dev | libgl-dev,
               libjpeg-dev,
               libmikmod-dev,
               libpng-dev,
               libvorbis-dev,
               libxt-dev,
               libxxf86vm-dev,
               pkg-config,
               zlib1g-dev,
               libxmu-dev,
               libxi-dev,
               libsdl1.2-dev,
               libsdl-gfx1.2-dev,
               xsltproc,
               libasound2-dev [linux-any]
Build-Conflicts: libutahglx-dev
Standards-Version: 3.9.8
Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/clanlib.git
Vcs-Git: https://anonscm.debian.org/git/pkg-games/clanlib.git
Homepage: http://www.clanlib.org/

Package: libclanapp-1.0v5
Architecture: any
Depends: ${shlibs:Depends},
         ${misc:Depends}
Conflicts: libclanapp-1.0
Replaces: libclanapp-1.0
Description: ClanLib game SDK runtime
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the runtime part of the ClanLib SDK, needed to run applications
 built with it.

Package: libclansdl-1.0v5
Architecture: any
Depends: ${shlibs:Depends},
         ${misc:Depends}
Conflicts: libclansdl-1.0
Replaces: libclansdl-1.0
Description: SDL module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, great effort has been put into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the SDL module (clanSDL).

Package: libclanlib-dev
Architecture: any
Section: libdevel
Depends: libclanapp-1.0v5 (= ${binary:Version}),
         libclansdl-1.0v5 (= ${binary:Version}),
         ${misc:Depends}
Recommends: libfreetype6-dev,
            libglu1-mesa-dev | xlibmesa-dev | libgl-dev,
            libjpeg-dev,
            libmikmod-dev,
            libpng-dev,
            libvorbis-dev
Suggests: clanlib-doc
Conflicts: clanlib0-common,
           libutahglx-dev,
           clanlib2 (<< 0.6.1-1-3),
           clanlib-dev
Provides: clanlib-dev
Replaces: clanlib-dev
Description: ClanLib game SDK development files
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the development part of the ClanLib SDK, which is needed to build
 applications with it.

Package: clanlib-doc
Architecture: all
Section: doc
Depends: ${misc:Depends}
Conflicts: clanlib0-docs,
           clanlib-examples (<< 0.8.0-1)
Replaces: clanlib-examples (<< 0.8.0-1)
Description: Reference documentation and tutorials for ClanLib
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, great effort has been put into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains html documentation for the ClanLib API and some
 tutorials to ease the learning curve for programming with it.