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/*
Font Example
*/
#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>
class FontApp : public CL_ClanApplication
{
public:
int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console",80,1000);
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
{
CL_DisplayWindow window("ClanLib Font Example", 640, 480);
CL_ResourceManager resources("font.xml");
// Load some fonts from the resource file
CL_Font font1("Font1", &resources);
CL_Font font2("Font2", &resources);
// Connect the Window close event
CL_Slot slot_quit = window.sig_window_close().connect(this, &FontApp::on_window_close);
quit = false;
while (!CL_Keyboard::get_keycode(CL_KEY_ESCAPE) && !quit)
{
CL_Display::clear(CL_Color::red);
font1.draw(25, 25, "ClanLib: Phear the Power!");
font2.draw(3, 155, "AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz0123456789[]()!#$&%/\\=-+~'`\";.,:;*?");
CL_Display::flip();
CL_System::keep_alive(15);
}
}
}
catch (CL_Error err)
{
std::cout << "Exception caught: " << err.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
return -1;
}
return 0;
}
private:
void on_window_close()
{
quit = true;
}
bool quit;
} app;
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