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// NS_Menu_Main.h: interface for the NS_Menu_Main class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NS_MENU_MAIN_H__2FF44AC1_57A7_4CBC_AA78_B9EDC584A886__INCLUDED_)
#define AFX_NS_MENU_MAIN_H__2FF44AC1_57A7_4CBC_AA78_B9EDC584A886__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NS_MenuGeneric.h"
class CL_Sprite;
class NS_Menu_Main : public NS_MenuGeneric
{
public:
NS_Menu_Main(NS_MenuManager & menu_manager,
CL_StyleManager & style_manager,
std::string const & path_to_resource);
virtual ~NS_Menu_Main();
public:
void on_switch_to_credits_menu();
void on_switch_to_game_menu();
// virtual functions
public:
void on_begin_paint();
void on_quit();
void switch_to(std::string const & menu_name);
public:
void on_profile();
private:
CL_Sprite * back_ground;
};
#endif // !defined(AFX_NS_MENU_MAIN_H__2FF44AC1_57A7_4CBC_AA78_B9EDC584A886__INCLUDED_)
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