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// NS_Profile.h: interface for the NS_Profile class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NS_PROFILE_H__EDFB8C32_158A_4CC6_805E_F8F99EA8E0BF__INCLUDED_)
#define AFX_NS_PROFILE_H__EDFB8C32_158A_4CC6_805E_F8F99EA8E0BF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <ClanLib/gui.h>
#include <ClanLib/gui.h>
#include <ClanLib/signals.h>
#include <ClanLib/signals.h>
#include <map>
#include <string>
class NS_Profile : public CL_Window
{
public:
NS_Profile(CL_Component * parent);
~NS_Profile();
public:
void on_ok();
static bool open(CL_Component * parent);
void on_sig_activated(int index);
void on_new_player();
void on_delete_player();
bool is_success() const;
private:
std::map<std::string, CL_Component * > components;
bool success;
CL_SlotContainer slots;
};
#endif // !defined(AFX_NS_PROFILE_H__EDFB8C32_158A_4CC6_805E_F8F99EA8E0BF__INCLUDED_)
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