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#include <ClanLib/core.h>
#include <ClanLib/gui.h>
#include <ClanLib/guistylesilver.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>
// The main application
class App : public CL_ClanApplication
{
public:
int main(int argc, char** argv)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
CL_SetupGUI setup_gui;
// Create our displaywindow
CL_DisplayWindow display("GUI Simple example", 640, 480);
// Connect the Window close event
CL_Slot slot_quit = display.sig_window_close().connect(this, &App::on_quit);
CL_SlotContainer slots; //for the lazy, this is a good way of dealing with a lot of slots
// Create the GUI using the default style
CL_ResourceManager gui_resources("../../Resources/GUIStyleSilver/gui.xml");
CL_StyleManager_Silver style(&gui_resources);
CL_GUIManager gui(&style);
guimanager = &gui;
// Make sure our background is drawn under the GUI
CL_Slot slot_draw = gui.sig_paint().connect(this, &App::on_draw);
// Create some GUI components
CL_Window window_small(
CL_Rect(310, 10, 620, 80),
"Small window",
CL_Window::close_button,
&gui);
CL_Label label1(CL_Point(10,10), "This example will close if you close both windows,\nselect File->Quit, or press Escape.", window_small.get_client_area());
CL_Window window(
CL_Rect(10, 10, 300, 300),
"Window with menu",
CL_Window::close_button | CL_Window::maximize_button | CL_Window::minimize_button | CL_Window::help_button,
&gui);
CL_Label label2(CL_Point(10, 40), "If you try to close this window, you will get a\nmessage box asking if you are sure.\n\nTry also the File->Open menu.", window.get_client_area());
// Override default close handler with our own.
// Its important to notice we use the connect_virtual() function, and
// not the normal connect() function. This makes sure we are the only
// one who will get called when sig_close() is activated. Had we used
// connect() both ours and the default close handler would be called.
CL_Slot slot_close_1 = window.sig_close_button_clicked().connect_virtual(this, &App::on_close_1);
CL_Slot slot_close_2 = window_small.sig_close_button_clicked().connect_virtual(this, &App::on_close_2);
// Create a menu bar in one of the GUI windows
CL_Menu menu(window.get_client_area());
// Add standard stuff
menu.create_item("File/New");
menu.create_item("File/Open");
menu.create_item("File/Save");
menu.create_item("File/Save As...");
menu.create_item("File/Quit");
// Add a icon to save menuitem
CL_MenuItem_Silver *item_save_style = (CL_MenuItem_Silver *)(menu.get_item("File/Save")->get_style());
item_save_style->set_icon(new CL_Surface("save.tga"), true);
// Create some localized menuitems
menu.create_item("Localized/Expression/imbored", "Localized/ClanSpeak/dumdidumdum");
menu.create_item("Localized/Expression/reconnect", "Localized/ClanSpeak/DOOM DE DOOM");
menu.create_item("Localized/Expression/yousuck", "Localized/ClanSpeak/Ermn");
// Create button which won't close menu
CL_MenuNode *button_node = menu.create_node("Components/Button/node_1");
button_node->set_close_on_click(false);
CL_Button *menu_button = new CL_Button( "Don't close", button_node );
// Create another button which will close menu on click
CL_Button *menu_button2 = new CL_Button( "Close on click", menu.create_node("Components/Button/node_2"));
// Create a listbox within menu
CL_MenuNode *list_node = menu.create_node("Components/Listbox/node_1");
list_node->set_close_on_click(false);
menu_list = new CL_ListBox(CL_Rect(17,0,140,50), list_node );
menu_list->insert_item(std::string("Double click me"));
menu_list->insert_item(std::string("or me"));
slots.connect( menu_list->sig_mouse_dblclk(), this, &App::OnListDoubleClick);
//note, if we want to catch a normal click and not a double click, we could do it like
//this:
//slots.connect( menu_list->sig_selection_changed(), this, &App::OnListSelectionChanged);
//and in the callback would get menu_list->get_current_item() for the index.
// Create a toggle and a disabled item
menu.create_toggle_item("Tests/toggling item");
menu.create_item("Tests/disabled")->enable(false);
// Hook into some menus
CL_Slot slot_menu_load = menu.get_node("File/Open")->sig_clicked().connect(this, &App::on_load);
CL_Slot slot_menu_quit = menu.get_node("File/Quit")->sig_clicked().connect(this, &App::on_quit);
// Disable save as
menu.get_node("File/Save As...")->enable(false);
quit1 = false;
quit2 = false;
// Main loop
while (!CL_Keyboard::get_keycode(CL_KEY_ESCAPE) && !(quit1 && quit2))
{
gui.show();
CL_System::keep_alive();
CL_Display::flip();
}
}
catch (CL_Error e)
{
std::cout << e.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
}
return 0;
}
// When we use connect_virtual, we have a new parameter - the slot parent.
void on_close_1(CL_SlotParent_v0 &parent_handler)
{
if(CL_MessageBox::info(
"Really quit?",
"You have expressed a wish to close the window. Are you really sure ?",
"Yes", "I don't know", "No",
guimanager) == 0)
{
// If the user answers Yes in the MessageBox, we call the default
// clanGUI handler for close(), which will close the window.
parent_handler();
quit1 = true;
}
}
void OnListDoubleClick(const CL_InputEvent &input)
{
int index = menu_list->get_item(input.mouse_pos);
if (index == -1) return;
CL_MessageBox::info("Hey!", "You clicked " + menu_list->get_text(index)+" (index "+ CL_String::from_int(index)+")", "Ok", "", "", guimanager);
}
void on_close_2(CL_SlotParent_v0 &parent_handler)
{
parent_handler(); // Close window
quit2 = true;
}
void on_quit()
{
quit1 = quit2 = true;
}
void on_load()
{
std::string filename = CL_FileDialog::open("", "*.cpp", guimanager);
if(filename != "")
CL_MessageBox::info("Filename", filename, guimanager);
}
void on_draw()
{
CL_Display::clear();
}
private:
CL_Component *guimanager;
bool quit1, quit2;
CL_ListBox *menu_list;
} app;
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