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/*
Demonstration of the CL_Mouse polling interface
*/
#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>
class MouseApp : public CL_ClanApplication
{
public:
virtual int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
CL_DisplayWindow window("Mouse Example", 640, 480);
// Create an animated sprite manually
CL_SpriteDescription desc;
desc.add_gridclipped_frames(CL_PNGProvider("mousecursor.png"), 0, 0, 20, 16, 5, 1, 0, 0, 0);
CL_Sprite mouse_cursor(desc);
CL_Mouse::set_cursor(mouse_cursor);
// Loop until the user presses Escape
while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
{
// Clear display
CL_Display::clear(CL_Color(0, 0, 128));
// Flip front and backbuffer - this makes the changes visible
CL_Display::flip();
// Update keyboard input and handle system events
CL_System::keep_alive(10);
if(CL_Mouse::get_keycode(CL_MOUSE_LEFT))
std::cout << "Left pressed at " << CL_Mouse::get_x() << "," << CL_Mouse::get_y() << std::endl;
if(CL_Mouse::get_keycode(CL_MOUSE_MIDDLE))
std::cout << "Middle pressed" << std::endl;
if(CL_Mouse::get_keycode(CL_MOUSE_RIGHT))
std::cout << "Right pressed" << std::endl;
}
}
catch (CL_Error err)
{
std::cout << "Exception caught: " << err.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
}
return 0;
}
} app;
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