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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "precomp.h"
#include "application.h"
#include "world.h"
Application app;
int Application::main(int argc, char** argv)
{
CL_ConsoleWindow console("Debug console window", 80, 25);
console.redirect_stdio();
try
{
std::cout << "ClanLib Pacman game, written by Magnus Norddahl" << std::endl;
CL_SetupCore setup_core;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
CL_SetupSound setup_sound;
CL_SetupMikMod setup_mikmod;
CL_SoundOutput sound_output(44100);
CL_DisplayWindow window("The ClanLib Pacman game!", 640, 480, false);
CL_ResourceManager resources("pacman.xml");
World world(&resources);
// Connect the Window close event
CL_Slot slot_quit = window.sig_window_close().connect(&world, &World::on_quit);
// Enter the amazing pacman world
world.run(window);
}
catch (CL_Error err)
{
std::cout << "Exeception caught: " << err.message.c_str() << std::endl;
console.wait_for_key();
}
return 0;
}
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