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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_world
#define header_world
#if _MSC_VER > 1000
#pragma once
#endif
#include "gameobject.h"
#include "gameobject_pacman.h"
#include "map.h"
class World
{
//!Construction:
public:
World(CL_ResourceManager *resources);
~World();
//!Attributes:
public:
CL_ResourceManager *resources;
Map *map;
std::list<GameObject*> objects;
GameObject_Pacman *player;
int score;
bool quit;
//!Operations:
public:
void run(CL_DisplayWindow &window);
//!Slots:
public:
//: Slot for shutting down
void on_quit() { quit = true; }
//!Implementation:
private:
void on_key_down(const CL_InputEvent &key);
int view_x, view_y;
CL_Font fnt_clansoft;
CL_SoundBuffer sample;
};
#endif
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