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#ifndef HEADER_SPRITE_MANAGER_H
#define HEADER_SPRITE_MANAGER_H
#ifdef WIN32
#pragma once
#endif
#include <vector>
#include <ClanLib/core.h>
class CL_ResourceManager;
class CL_Sprite;
class SpriteManager
{
public:
explicit SpriteManager(CL_ResourceManager & resource);
SpriteManager(SpriteManager const & copy);
~SpriteManager();
public:
enum Sprites
{
HANDLE_ON,
HANDLE_OFF,
HANDLE_ON_HINT,
HANDLE_OFF_HINT,
HANDLE_ON_HIGHLIGHT,
HANDLE_OFF_HIGHLIGHT,
TOTAL_NUMBER_OF_SPRITES
};
public:
CL_Size HandleSize() const;
CL_Sprite & operator()(Sprites number) const;
SpriteManager & operator=(SpriteManager const & copy);
private:
void CleanUp();
private:
std::vector<CL_Sprite*> sprites;
};
#endif // HEADER_SPRITE_MANAGER_H
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