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#include <ClanLib/core.h>
#include <ClanLib/vorbis.h>
#include <ClanLib/sound.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>
#include <ClanLib/application.h>
class CL_DistortFilter : public CL_SoundFilter
{
public:
CL_DistortFilter(int distortion) : m_distortion(distortion)
{
rand_map = new int[2048];
for (int i=0;i<2048;i++)
{
rand_map[i] = (rand()%distortion) - (distortion/2);
}
rand_lim = 1024+rand()%1024;
rand_pos = rand()%1024;
}
~CL_DistortFilter()
{
delete[] rand_map;
}
virtual void filter(int **sample_data, int num_samples, int channels)
{
for (int c=0;c<channels;c++)
{
for (int i=0;i<num_samples;i++)
{
sample_data[c][i] = sample_data[c][i]+rand_map[rand_pos++];
if (rand_pos >= rand_lim)
{
rand_lim = 1024+rand()%1024;
rand_pos = rand()%1024;
}
}
}
}
private:
int m_distortion;
int *rand_map;
int rand_lim;
int rand_pos;
};
class MyApp : public CL_ClanApplication
{
public:
virtual int main(int argc, char** argv)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupSound setup_sound;
CL_SetupDisplay setup_display;
CL_SetupGL setup_gl;
CL_SetupVorbis setup_vorbis;
CL_SoundOutput sound_output(44100);
CL_DisplayWindow window("SoundFilters", 320, 200);
// Load ogg file into a soundbuffer
CL_SoundBuffer sample("cheer1.ogg");
CL_FadeFilter fade(1.0f);
CL_InverseEchoFilter inverseecho(128*1024);
CL_DistortFilter distort(10000);
CL_EchoFilter echo(8*1024);
CL_SoundFilter *current_filter = 0;
int current_key = 0;
// Prepare playback session
CL_SoundBuffer_Session playback(sample.prepare());
playback.set_looping(true);
std::cout << "Playing vorbis session...Press 1-4 to apply filters, 5 to remove" << std::endl;
// Play it!
playback.play();
// Loop until done playing the ogg file
while (playback.is_playing() && !CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
{
CL_Display::clear();
if(CL_Keyboard::get_keycode(CL_KEY_1) && current_key != CL_KEY_1)
{
current_key = CL_KEY_1;
std::cout << "Applying fade filter" << std::endl;
if(current_filter)
playback.remove_filter(current_filter);
current_filter = &fade;
fade.set_volume(1.0f);
fade.fade_to_volume(0.0f, 3*1000); // fade out, duration 3 seconds.
playback.add_filter(current_filter);
}
if(CL_Keyboard::get_keycode(CL_KEY_2) && current_key != CL_KEY_2)
{
current_key = CL_KEY_2;
std::cout << "Applying inverse echo filter" << std::endl;
if(current_filter)
playback.remove_filter(current_filter);
current_filter = &inverseecho;
playback.add_filter(current_filter);
}
if(CL_Keyboard::get_keycode(CL_KEY_3) && current_key != CL_KEY_3)
{
current_key = CL_KEY_3;
std::cout << "Applying distort filter" << std::endl;
if(current_filter)
playback.remove_filter(current_filter);
current_filter = &distort;
playback.add_filter(current_filter);
}
if(CL_Keyboard::get_keycode(CL_KEY_4) && current_key != CL_KEY_4)
{
current_key = CL_KEY_4;
std::cout << "Applying echo filter" << std::endl;
if(current_filter)
playback.remove_filter(current_filter);
current_filter = &echo;
playback.add_filter(current_filter);
}
if(CL_Keyboard::get_keycode(CL_KEY_5) && current_key != CL_KEY_5)
{
current_key = CL_KEY_5;
if(current_filter)
{
std::cout << "Removing any filter" << std::endl;
playback.remove_filter(current_filter);
current_filter = NULL;
}
}
CL_Display::flip();
// Make sure the system keeps responding
CL_System::sleep(10);
// Handle system events
CL_System::keep_alive();
}
}
catch (CL_Error err)
{
std::cout << "error: " << err.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
return -1;
}
return 0;
}
} app;
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