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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputbutton
#define header_inputbutton
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "input_event.h"
#include "key_binding.h"
class CL_InputButton_Generic;
//: Input Button interface.
//- !group=Display/Input!
//- !header=display.h!
//- Use this class to bind inputevents to this class. You can then check if any input events has
//- be activated (like a mouse-press, a certain keypress etc).
//- Useful for things like mapping SPACE and LEFT MOUSE to a Fire Action.
class CL_API_DISPLAY CL_InputButton
{
//! Construction:
public:
//: Constructor.
CL_InputButton();
//: Copy constructor.
CL_InputButton(const CL_InputButton ©);
//: Destructor.
virtual ~CL_InputButton();
//! Attributes:
public:
//: Returns the number of presses this inputbutton has been pressed.
//- Returns - Number of key presses of this inputbutton.
int peek_pressed() const;
//: Returns the CL_InputEvent of the last input press.
//- Returns - CL_InputEvent of the last input press.
CL_InputEvent peek_key() const;
//! Operations:
public:
//: Copy assignment operator.
CL_InputButton &operator =(const CL_InputButton ©);
//: Binds a key.
void bind(const CL_KeyBinding &key);
//: Unbinds a key.
void unbind(const CL_KeyBinding &key);
//: Unbinds all keys.
void unbind_all();
//: Returns a list over all keys bound to this inputbutton.
const std::list<CL_KeyBinding> &get_bindings() const;
//: Returns the number of presses this inputbutton has been pressed.
//: This clears the state of this inputbutton.
//- Returns - Number of key presses of this inputbutton.
int pop_pressed();
//: Returns the CL_InputEvent of the last input press.
//: This clears the state of the inputbutton.
//- Returns - CL_InputEvent containing information on last input press.
CL_InputEvent pop_key();
//: Clears the state of the inputbutton.
void clear();
//! Implementation:
private:
CL_InputButton_Generic *impl;
};
#endif
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