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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGL="Display 2D"
//! header=gl.h
#ifndef header_opengl_window
#define header_opengl_window
#ifdef CL_API_DLL
#ifdef CL_GL_EXPORT
#define CL_API_GL __declspec(dllexport)
#else
#define CL_API_GL __declspec(dllimport)
#endif
#else
#define CL_API_GL
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Display/display_window.h"
#ifdef WIN32
#include <windows.h>
#else
#ifndef __APPLE__
#include <X11/Xlib.h>
#endif
#endif
//: OpenGL top level window.
//- !group=GL/Display 2D!
//- !header=gl.h!
class CL_API_GL CL_OpenGLWindow : public CL_DisplayWindow
{
//! Construction:
public:
//: Constructs an opengl window.
//param title: Titlebar text.
//param width, height: Size of window, in pixels.
//param start_fullscreen: If true, window will go full screen.
//param allow_resize: If true, window will have resize grabbers.
//param flipping_buffer: Amount of buffers in flipping system.
CL_OpenGLWindow();
CL_OpenGLWindow(const CL_OpenGLWindow ©);
CL_OpenGLWindow(
const std::string &title,
int width,
int height,
bool start_fullscreen = false,
bool allow_resize = false,
int flipping_buffers = 2);
~CL_OpenGLWindow();
//! Attributes:
public:
#ifdef WIN32
//: Returns the Win32 OpenGL resource context.
HGLRC get_context();
//: Returns the Win32 device context handle.
HDC get_dc();
//: Returns the Win32 window handle.
HWND get_wnd();
#else
#ifndef __APPLE__
//: Retuens the X11 display handle.
Display *get_wnd();
#endif
#endif
//! Operations:
public:
//! Implementation:
private:
};
#endif
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