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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "display_window_generic.h"
#include "API/Display/input_device.h"
#include "API/Display/input_context.h"
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Generic construction:
CL_DisplayWindow_Generic::CL_DisplayWindow_Generic() : cursor_visible(true), ref_count(0)
{
}
CL_DisplayWindow_Generic::~CL_DisplayWindow_Generic()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Generic attributes:
CL_DisplayWindow *CL_DisplayWindow_Generic::current = 0;
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Generic operations:
void CL_DisplayWindow_Generic::add_ref()
{
ref_count++;
}
void CL_DisplayWindow_Generic::release_ref()
{
ref_count--;
if (ref_count == 0)
{
cursor = CL_Sprite();
delete this;
}
}
void CL_DisplayWindow_Generic::do_flip(int interval)
{
CL_InputDevice &mouse = get_ic()->get_mouse();
if (cursor_visible && !cursor.is_null())
{
cursor.update();
cursor.draw(float(mouse.get_x()), float(mouse.get_y()), get_gc());
}
flip(interval);
}
void CL_DisplayWindow_Generic::set_cursor(const CL_Sprite &sprite)
{
cursor = sprite;
cursor_changed();
if (cursor_visible)
{
if (!cursor.is_null()) hide_system_cursor();
else show_system_cursor();
}
}
void CL_DisplayWindow_Generic::show_cursor()
{
if (cursor.is_null()) show_system_cursor();
cursor_visible = true;
}
void CL_DisplayWindow_Generic::hide_cursor()
{
if (cursor.is_null()) hide_system_cursor();
cursor_visible = false;
}
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Generic implementation:
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