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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/Display/sprite_description.h"
#include "API/Display/sprite_packer.h"
#include "API/Display/pixel_buffer.h"
#include "API/Core/System/error.h"
#include "API/Core/System/log.h"
#include "sprite_packer_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_SpritePacker construction:
CL_SpritePacker::CL_SpritePacker(const CL_SpriteDescription &description)
: impl(new CL_SpritePacker_Generic(description))
{
}
CL_SpritePacker::~CL_SpritePacker()
{
delete impl;
}
/////////////////////////////////////////////////////////////////////////////
// CL_SpritePacker attributes:
const std::vector<CL_Size> &CL_SpritePacker::get_texture_sizes() const
{
return impl->texture_sizes;
}
const std::list<CL_SpritePacker::TexturePair> &CL_SpritePacker::get_frames() const
{
return impl->packed_frames;
}
/////////////////////////////////////////////////////////////////////////////
// CL_SpritePacker operations:
bool CL_SpritePacker::pack(int max_width, int max_height, int min_width, int min_height, int max_textures)
{
// Fetch all frames from SpriteDescription.
std::list<CL_SpriteDescription::FramePair>::const_iterator it_frames;
const std::list<CL_SpriteDescription::FramePair> &frames = impl->description.get_frames();
std::list<TexturePair>::iterator it_packed_frames;
// Make a new list with just as many elements as spritedescription.
// A texture index of -1 means the texture hasn't been packed yet.
for(int i = frames.size(); i > 0; i--)
impl->packed_frames.push_back(TexturePair(-1, CL_Rect()));
// Initial values for texture-size
int width = min_width;
int height = min_height;
impl->texture_sizes.push_back(CL_Size(width, height));
CL_SpritePacker_Generic::Node root;
int current_texture = 0;
bool all_fit;
do
{
root.rect = CL_Rect(0, 0, width, height);
all_fit = true;
// Pack all frames!
for(it_frames = frames.begin(), it_packed_frames = impl->packed_frames.begin();
it_frames != frames.end();
++it_frames, ++it_packed_frames)
{
if((*it_frames).second.get_width() > max_width || (*it_frames).second.get_height() > max_height)
{
#ifdef _DEBUG
CL_Log::log("debug", "Error: Trying to pack sprite larger than the maximum");
CL_Log::log("debug", "Width: %1, Max Width %2", (*it_frames).second.get_width(), max_width);
CL_Log::log("debug", "Height: %1, Max Height %2", (*it_frames).second.get_height(), max_height);
#endif
return false;
}
if((*it_packed_frames).first == -1) // Frame not yet been packed.
{
CL_SpritePacker_Generic::Node *node = root.insert(*it_frames);
if(node) // Frame was packed ok.
{
(*it_packed_frames).first = current_texture;
(*it_packed_frames).second = node->rect;
}
else // Frame couldn't fit into current texture.
all_fit = false;
}
}
if(all_fit == false) // All textures didnt fit.
{
// A maximum texture-size ?
if((width == height && (width * 2) <= max_width) || (height * 2) <= max_height)
{
if(width == height && (width * 2) <= max_width)
width *= 2;
else
height *= 2;
// Clear current texture.
for(it_packed_frames = impl->packed_frames.begin();
it_packed_frames != impl->packed_frames.end();
++it_packed_frames)
{
if((*it_packed_frames).first == current_texture)
(*it_packed_frames).first = -1;
}
impl->texture_sizes[current_texture] = CL_Size(width, height);
}
else
{
current_texture++;
// Check if we still have textures available.
if(current_texture >= max_textures && max_textures != -1)
return false;
// Start a minimum size for next texture.
width = min_width;
height = min_height;
impl->texture_sizes.push_back(CL_Size(width, height));
}
root.clear();
}
} while(all_fit == false);
return true;
}
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