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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/GL/opengl_window.h"
#include "API/Display/display_window_description.h"
#ifdef WIN32
#include "WGL/display_window_opengl.h"
#else
#ifdef __APPLE__
#include "AGL/display_window_opengl.h"
#else
#include "GLX/display_window_opengl.h"
#endif
#endif
#define gl_impl ((CL_DisplayWindow_OpenGL *) impl)
/////////////////////////////////////////////////////////////////////////////
// CL_OpenGLWindow construction:
CL_OpenGLWindow::CL_OpenGLWindow() : CL_DisplayWindow()
{
}
CL_OpenGLWindow::CL_OpenGLWindow(const CL_OpenGLWindow ©) : CL_DisplayWindow(copy)
{
}
CL_OpenGLWindow::CL_OpenGLWindow(
const std::string &title,
int width,
int height,
bool start_fullscreen,
bool allow_resize,
int flipping_buffers)
: CL_DisplayWindow(new CL_DisplayWindow_OpenGL)
{
CL_DisplayWindowDescription desc;
desc.set_title(title);
desc.set_size(CL_Size(width, height));
desc.set_fullscreen(start_fullscreen);
desc.set_allow_resize(allow_resize);
desc.set_flipping_buffers(flipping_buffers);
gl_impl->create_window(desc);
// Automatically map first created display window as 'CL_Display current'.
if (CL_DisplayWindow_Generic::current == 0) CL_DisplayWindow_Generic::current = this;
gl_impl->sig_resize(get_width(), get_height());
}
CL_OpenGLWindow::~CL_OpenGLWindow()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_OpenGLWindow attributes:
#ifdef WIN32
HGLRC CL_OpenGLWindow::get_context()
{
return gl_impl->get_context();
}
HDC CL_OpenGLWindow::get_dc()
{
return gl_impl->get_dc();
}
HWND CL_OpenGLWindow::get_wnd()
{
return gl_impl->get_hwnd();
}
#else
#ifndef __APPLE__
Display *CL_OpenGLWindow::get_wnd()
{
return gl_impl->get_hwnd();
}
#endif
#endif
/////////////////////////////////////////////////////////////////////////////
// CL_OpenGLWindow operations:
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