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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "surface_sdl.h"
#include "API/Display/pixel_buffer.h"
#include "API/Display/palette.h"
#include "API/Display/graphic_context.h"
#include "API/Display/pixel_format.h"
#include "API/Core/System/error.h"
#include "API/Core/System/log.h"
#include "API/core.h"
#ifdef HAVE_LIBSDL_GFX
# include <SDL_rotozoom.h>
#else
# include "API/Core/System/log.h"
#endif
/////////////////////////////////////////////////////////////////////////////
// CL_Surface_SDL construction:
CL_Surface_SDL::CL_Surface_SDL(
CL_PixelBuffer provider,
int flag)
{
// TODO: Use flag
surface = 0;
SDL_Surface *tmp = 0;
provider.lock();
tmp = SDL_CreateRGBSurfaceFrom(
provider.get_data(),
provider.get_width(),
provider.get_height(),
provider.get_format().get_depth(),
provider.get_pitch(),
provider.get_format().get_red_mask(),
provider.get_format().get_green_mask(),
provider.get_format().get_blue_mask(),
provider.get_format().get_alpha_mask());
if(tmp == 0)
throw CL_Error(SDL_GetError());
if(tmp->format->BitsPerPixel == 8)
{
const CL_Color *palette_colors = provider.get_palette().colors;
tmp->format->palette->ncolors = 256;
int i;
for(i = 0; i < 256; i++)
{
tmp->format->palette->colors[i].r = palette_colors[i].get_red();
tmp->format->palette->colors[i].g = palette_colors[i].get_green();
tmp->format->palette->colors[i].b = palette_colors[i].get_blue();
tmp->format->palette->colors[i].unused = 0;
}
surface = SDL_CreateRGBSurface(
SDL_SWSURFACE,
provider.get_width(),
provider.get_height(),
provider.get_format().get_depth(),
provider.get_format().get_red_mask(),
provider.get_format().get_green_mask(),
provider.get_format().get_blue_mask(),
provider.get_format().get_alpha_mask());
surface->format->palette->ncolors = 256;
for(i = 0; i < 256; i++)
{
surface->format->palette->colors[i].r = palette_colors[i].get_red();
surface->format->palette->colors[i].g = palette_colors[i].get_green();
surface->format->palette->colors[i].b = palette_colors[i].get_blue();
surface->format->palette->colors[i].unused = 0;
}
SDL_BlitSurface(tmp,0,surface,0);
SDL_FreeSurface(tmp);
/* Uncomment this if you want to convert 8bits surfaces to screen format display
The conversion itself is slow though once it is done it increases the blitting performance
tmp = SDL_DisplayFormat(surface);
SDL_FreeSurface(surface);
surface = tmp;
*/
}
else
{
/* if(tmp->format->BitsPerPixel == 32)
{
// Detect what level of alpha we require if application didn't tell us:
if (hint == CL_Surface::hint_automatic)
{
bool found_colorkey = false;
bool found_alpha = false;
unsigned char *data = (unsigned char *) provider.get_data();
for (int y=0; y<provider.get_height(); y++)
{
for (int x=0; x<provider.get_width(); x++)
{
unsigned char alpha = data[x*4+3];
if (alpha == 0) found_colorkey = true;
else if (alpha != 255) found_alpha = true;
}
data += provider.get_pitch();
}
if (found_alpha) hint = CL_Surface::hint_alpha;
else if (found_colorkey) hint = CL_Surface::hint_colorkey;
else hint = CL_Surface::hint_opaque;
}
switch (hint)
{
case CL_Surface::hint_alpha:
mode = SDL_SRCALPHA|SDL_HWSURFACE;
break;
case CL_Surface::hint_colorkey:
mode = SDL_SRCCOLORKEY|SDL_HWSURFACE;
break;
case CL_Surface::hint_opaque:
mode = SDL_SRCALPHA|SDL_HWSURFACE;
break;
case CL_Surface::hint_automatic:
break;
}
}
SDL_ConvertSurface(tmp,tmp->format,mode);
*/
surface = SDL_DisplayFormatAlpha(tmp);
SDL_FreeSurface(tmp);
}
if(provider.get_format().has_colorkey())
SDL_SetColorKey(surface,SDL_RLEACCEL|SDL_SRCCOLORKEY,provider.get_format().get_colorkey());
}
CL_Surface_SDL::~CL_Surface_SDL()
{
if(surface != 0)
SDL_FreeSurface(surface);
}
/////////////////////////////////////////////////////////////////////////////
// CL_Surface_SDL attributes:
int CL_Surface_SDL::get_width() const
{
return surface->w;
}
int CL_Surface_SDL::get_height() const
{
return surface->h;
}
CL_PixelBuffer CL_Surface_SDL::get_pixeldata()
{
// FIXME: No locking here and we might either need to copy the data
// or write a CL_SDLPixelBuffor that takes care of the locking
if (surface->format->BitsPerPixel != 8)
{
CL_PixelFormat format(surface->format->BitsPerPixel,
surface->format->Rmask,
surface->format->Gmask,
surface->format->Bmask,
surface->format->Amask,
surface->flags & SDL_SRCCOLORKEY,
surface->format->colorkey,
pixelformat_rgba);
CL_PixelBuffer buffer(surface->w, surface->h, surface->pitch, format);
SDL_LockSurface(surface);
buffer.lock();
memcpy(buffer.get_data(), surface->pixels, surface->h * surface->pitch);
buffer.unlock();
SDL_UnlockSurface(surface);
return buffer;
}
else
{
CL_Palette palette;
SDL_Palette* sdl_pal = surface->format->palette;
for(int i = 0; i < sdl_pal->ncolors; ++i)
{
palette.colors[i].set_red(sdl_pal->colors[i].r);
palette.colors[i].set_green(sdl_pal->colors[i].g);
palette.colors[i].set_blue(sdl_pal->colors[i].b);
}
CL_PixelFormat format(surface->format->BitsPerPixel,
surface->format->Rmask,
surface->format->Gmask,
surface->format->Bmask,
surface->format->Amask,
surface->flags & SDL_SRCCOLORKEY,
surface->format->colorkey,
pixelformat_index);
CL_PixelBuffer buffer(surface->w, surface->h, surface->w*4, format, palette);
SDL_LockSurface(surface);
buffer.lock();
memcpy(buffer.get_data(), surface->pixels, surface->h * surface->pitch);
buffer.unlock();
SDL_UnlockSurface(surface);
return buffer;
}
}
/////////////////////////////////////////////////////////////////////////////
// CL_Surface_SDL operations:
void CL_Surface_SDL::set_pixeldata(
const CL_Point &pos,
const CL_Rect &src_rect,
CL_PixelBuffer &pixeldata)
{
}
void CL_Surface_SDL::draw(
CL_Surface_Generic *attributes,
const CL_Surface_DrawParams1& params1,
CL_GraphicContext *gc)
{
// todo: move SDL code from other draws to this one.
}
void CL_Surface_SDL::draw(
CL_Surface_Generic *attributes,
const CL_Surface_DrawParams2& params2,
CL_Surface_TargetDrawParams1 *t_params1,
CL_GraphicContext *context)
{
SDL_Rect source = {params2.srcX, params2.srcY, params2.srcWidth, params2.srcHeight};
SDL_Rect dst = {
static_cast<Sint16>(t_params1->pixDestX + context->get_modelview().get_origin_x()),
static_cast<Sint16>(t_params1->pixDestY + context->get_modelview().get_origin_y()),
static_cast<Sint16>(t_params1->destWidth),
static_cast<Sint16>(t_params1->destHeight)
};
if (t_params1->destWidth == params2.srcWidth && t_params1->destHeight == params2.srcHeight)
{
if(surface->format->BitsPerPixel > 8)
{
Uint8 a = (Uint8)(attributes->alpha * 255);
SDL_SetAlpha(surface,SDL_RLEACCEL|SDL_SRCALPHA,a);
}
SDL_BlitSurface(surface,&source,SDL_GetVideoSurface(),&dst);
}
else
{
#ifdef HAVE_LIBSDL_GFX
SDL_Surface *zoom = zoomSurface (surface, t_params1->destWidth/params2.srcWidth, t_params1->destHeight/params2.srcHeight, SMOOTHING_ON);
if(zoom->format->BitsPerPixel > 8)
{
Uint8 a = (Uint8)(attributes->alpha * 255);
SDL_SetAlpha(zoom ,SDL_RLEACCEL|SDL_SRCALPHA,a);
}
SDL_BlitSurface(zoom,&source,SDL_GetVideoSurface(),&dst);
SDL_FreeSurface(zoom);
#else
CL_Log::log("debug",
"Error: clanSDL not compiled with SDL_gfx library, zooming not possible.\n"
"Error: see: http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/\n");
#endif
}
}
/////////////////////////////////////////////////////////////////////////////
// CL_Surface_SDL implementation:
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