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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Display 2D"
//! header=display.h
#ifndef header_display_window
#define header_display_window
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <string>
#include "../signals.h"
class CL_PixelBuffer;
class CL_InputEvent;
class CL_Rect;
class CL_Size;
class CL_GraphicContext;
class CL_InputContext;
class CL_DisplayWindow_Generic;
class CL_Sprite;
class CL_DisplayWindowDescription;
class CL_DisplayMode;
//: Toplevel window class.
//- !group=Display/Display 2D!
//- !header=display.h!
//- <p>CL_DisplayWindow represents a window in your windowing system
//- (Windows, X11). You need to create at least one display window in order
//- to draw graphics in ClanLib.</p>
class CL_API_DISPLAY CL_DisplayWindow
{
//! Construction:
public:
//: Constructs a window.
//param title: Titlebar text.
//param width: Width in pixels of window.
//param height: Height in pixels of window.
//param start_fullscreen: If true, window will go fullscreen.
//param allow_resize: If true, window will have resize grabbers and can be resized.
//param flipping_buffers: Number of flipping buffers in system.
//param flipping_buffers: Default is that there is a front buffer and a back buffer.
//param description: Structure that describes how to create the display window.
CL_DisplayWindow();
CL_DisplayWindow(const CL_DisplayWindow ©);
CL_DisplayWindow(
const std::string &title,
int width,
int height,
bool start_fullscreen = false,
bool allow_resize = false,
int flipping_buffers = 2);
CL_DisplayWindow(const CL_DisplayWindowDescription &description);
~CL_DisplayWindow();
//! Attributes:
public:
//: Returns the current width of the window.
int get_width() const;
//: Returns the current height of the window.
int get_height() const;
//: Returns true if window is currently running fullscreen.
bool is_fullscreen() const;
//: Returns true if window has focus.
bool has_focus() const;
//: Returns the pixel buffer for the specified flipping buffer.
CL_PixelBuffer get_buffer(int i) const;
//: Returns the amount of flipping buffers being used.
int get_buffer_count() const;
//: Returns the current flipping buffer being used as the front buffer.
CL_PixelBuffer get_front_buffer();
//: Returns the current flipping buffer being used as the back buffer.
CL_PixelBuffer get_back_buffer();
//: Returns the graphic context of the current back buffer.
CL_GraphicContext *get_gc();
//: Returns the input context of this window.
CL_InputContext *get_ic();
//! Operations:
public:
//: Copy assignment operator.
CL_DisplayWindow &operator =(const CL_DisplayWindow ©);
//: Change window to running fullscreen mode.
void set_fullscreen(int width=0, int height=0, int bpp=0, int refresh_rate=0);
//: Change window to running fullscreen mode.
void set_fullscreen(const CL_DisplayMode &display_mode);
//: Change window to running windowed mode.
void set_windowed();
//: Change window title.
void set_title(const std::string &title);
//: Set window position and size.
//param pos: Window position and size.
//param x: Window x position on desktop.
//param y: Window y position on desktop.
void set_position(const CL_Rect &pos);
void set_position(int x, int y);
//: Resize window.
//param width: New width of window in pixels.
//param height: New height of window in pixels.
void set_size(int width, int height);
//: Changes the amount of pixel buffers used in the flipping system.
//param flipping_buffers: New number of flipping buffers.
//- <p>2 = double buffer, 3 = triple buffer.</p>
void set_buffer_count(int flipping_buffers);
//: Copy the specified rectangle area from back buffer to front buffer.
//param rect: Area that should be copied.
void update(const CL_Rect &rect);
//: Flip back buffer to front, making changes visible on screen.
//param interval: Specifies the minimum number of video frames that are displayed before a buffer swap will occur.
//- <p>The parameter interval specifies the minimum number of video frames
//- that are displayed before a buffer swap will occur.</p>
//- <p>A video frame period is the time required by the monitor to display a
//- full frame of video data. In the case of an interlaced monitor,
//- this is typically the time required to display both the even and odd
//- fields of a frame of video data. An interval set to a value of 2
//- means that the color buffers will be swapped at most every other video
//- frame.</p>
//- <p>If interval is set to a value of 0, buffer swaps are not synchronized
//- to a video frame. The interval value is silently clamped to
//- the maximum implementation-dependent value supported before being
//- stored.</p>
//- <p>If interval is set to a value of -1 (the default), then it will use
//- the buffer swap used for previous flip. If its the first flip, it will
//- use the system default, which per default is 1.</p>
void flip(int interval = -1);
//: Sets the mouse cursor shape.
void set_cursor(const CL_Sprite &cursor);
//: Shows the mouse cursor.
void show_cursor();
//: Hides the mouse cursor.
void hide_cursor();
//! Signals:
public:
//: Signal emitted when window lost focus.
CL_Signal_v0 &sig_lost_focus();
//: Signal emitted when window gain focus.
CL_Signal_v0 &sig_got_focus();
//: Signal emitted when window is resized.
CL_Signal_v2<int, int> &sig_resize();
//: Signal emitted when an area of the window is invalidated.
CL_Signal_v1<const CL_Rect &> &sig_paint();
//: Signal emitted when window is closed.
CL_Signal_v0 &sig_window_close();
//! Implementation:
protected:
CL_DisplayWindow(CL_DisplayWindow_Generic *impl);
CL_DisplayWindow_Generic *impl;
};
#endif
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