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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputevent
#define header_inputevent
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "input_device.h"
#include "../Core/Math/point.h"
//: Structure descripting an input device event.
//- !group=Display/Input!
//- !header=display.h!
class CL_API_DISPLAY CL_InputEvent
{
public:
//: Event types.
enum Type
{
no_key = 0,
pressed = 1,
released = 2,
moved = 4,
pointer_moved = 4,
axis_moved = 5,
ball_moved = 6
};
//! Construction:
public:
//: Constructs a 'NoKey' key.
CL_InputEvent();
~CL_InputEvent();
//! Attributes:
public:
//: Key identifier.
int id;
//: Character sequence generated by event.
//- <p>A key press can generate one, none or multiple characters,
//- the reason for this are deadkeys, ie. press ^ + a and get , so
//- the first press would generate no key and the second one, in
//- case that the second key being pressed doesn't support the ^ it
//- would generate two characters (ie. ^ + 5 => "", "^5")</p>
std::string str;
//: Event type.
Type type;
//: Device that event originates from.
CL_InputDevice device;
//: Mouse position at event time.
CL_Point mouse_pos;
//: Axis position.
float axis_pos;
//: The repeat count for this event.
//- <p>The variable contains the number of times the keystroke is
//- autorepeated as a result of the user holding down the key.</p>
int repeat_count;
};
#endif
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