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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Display 2D"
//! header=display.h
#ifndef header_rle_surface
#define header_rle_surface
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
class CL_PixelBuffer;
class CL_GraphicContext;
class CL_InputSource;
class CL_OutputSource;
class CL_RLESurface_Generic;
//: Runlength encoded surface.
//- !group=Display/Display 2D!
//- !header=display.h!
class CL_API_DISPLAY CL_RLESurface
{
//! Construction:
public:
//: Constructs a run length encoded surface.
//param provider: Pixel buffer containing image data to be used for constructing RLE surface.
//param delete_provider: If true, deletes the provider after copying its image data.
//param input: Input source to load a surface in encoded form.
CL_RLESurface(CL_PixelBuffer provider);
CL_RLESurface(CL_InputSource *input);
//! Operations:
public:
//: Draw surface on screen.
void put_screen(int x, int y, CL_GraphicContext *context = 0);
//: Draw surface onto pixel buffer.
void blit(int x, int y, CL_PixelBuffer buffer);
//: Save surface in encoded form to an output source.
void save(CL_OutputSource *output);
//! Implementation:
private:
// CL_RLESurface_Generic *impl;
};
#endif
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