1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Sprites"
//! header=display.h
#ifndef header_sprite_packer
#define header_sprite_packer
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include "surface.h"
#include "../Core/Math/size.h"
#include "../Core/Math/rect.h"
#include <vector>
class CL_SpriteDescription;
class CL_SpritePacker_Generic;
//: Packs sprite into one or more textures.
//- !group=Display/Sprites!
//- !header=display.h!
class CL_API_DISPLAY CL_SpritePacker
{
//! Construction:
public:
//: Constructs a CL_SpritePacker.
CL_SpritePacker(const CL_SpriteDescription &description);
~CL_SpritePacker();
//! Attributes:
public:
//: Returns a list over all the textures needed for the packed-frames.
//- <p> The get_frames() method returns a list consisting of many TexturePair, where each pair
//- has an index into this list. </p>
const std::vector<CL_Size> &get_texture_sizes() const;
typedef std::pair<int, CL_Rect> TexturePair; // int texture, CL_Rect frame_position
//: Returns a list over all frames - which texture it is packed in and where within the
//: texture it is located.
//- <p> This list is arranged exactly the same order as the spritedescription frames. </p>
const std::list<TexturePair> &get_frames() const;
//! Operations:
public:
//: Packs all frames into one or more textures.
//: Returns false if it was unable to pack all frames.
bool pack(
int max_width = 256, int max_height = 256,
int min_width = 16, int min_height = 16,
int max_textures = -1);
//! Implementation:
private:
// Disallow copy construction.
CL_SpritePacker(const CL_SpritePacker ©);
//: Disallow copy assignment.
CL_SpritePacker &operator =(const CL_SpritePacker ©);
//: CL_SpritePacker implementation.
CL_SpritePacker_Generic *impl;
};
#endif
|