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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include <ctype.h>
#include <windows.h>
#include <vector>
#include "API/Core/System/setupcore.h"
#include "API/Core/System/crash_reporter.h"
#include "API/Application/clanapp.h"
#ifdef _MSC_VER
#include <crtdbg.h>
#endif
static void calc_commandline(int *argc, char ***argv);
/////////////////////////////////////////////////////////////////////////////
// WinMain:
int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
int retval;
int argc;
char **argv;
#if defined(_DEBUG) && defined(_MSC_VER)
// Visual C++ memoryleak debugging. By setting the _CRTDBG_LEAK_CHECK_DF
// flag, we produce a memory leak dump at exit in the visual c++ debug output
// window.
// int flag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
// flag |= _CRTDBG_LEAK_CHECK_DF;
// _CrtSetDbgFlag(flag);
#endif
// Did the game developer remember to create one global application
// interface?
if (CL_ClanApplication::app == NULL)
{
MessageBox(NULL, "No program instance found", "ClanLib/Win32", 32);
return 0;
}
#ifndef _DEBUG
// Create minidumps when not in debug mode.
CL_CrashReporter crash_reporter;
#endif
// Get commandline arguments.
calc_commandline(&argc, &argv);
// Initialize clanlib and call clanapp main:
CL_SetupCore::set_instance(hInstance);
CL_SetupCore::init();
retval = CL_ClanApplication::app->main(argc, argv);
CL_SetupCore::deinit();
// calc_commandline() doesn't clean up after itself. tsk tsk:
delete[] argv;
return retval;
}
/////////////////////////////////////////////////////////////////////////////
// calc_commandline:
static void calc_commandline(int *argc, char ***argv)
{
char *command_line = GetCommandLine();
static std::vector<char *> pos;
bool new_arg = true;
for (;*command_line;command_line++)
{
if (*command_line == '"')
{
new_arg = true;
command_line++;
char *start_arg = command_line;
for (;*command_line && *command_line!='"';command_line++)
{
if (!isspace(*command_line)) new_arg = false;
}
if (new_arg == false) pos.push_back(start_arg);
if (*command_line == '"') *command_line = 0;
else if (*command_line == 0) break;
command_line++;
if (*command_line == 0) break;
new_arg = true;
}
if (new_arg && !isspace(*command_line))
{
new_arg = false;
pos.push_back(command_line);
}
else if (!new_arg && isspace(*command_line))
{
new_arg = true;
*command_line = 0;
}
}
int num_words = pos.size();
char **words = new char*[num_words + 1];
int i;
for (i=0; i<num_words; i++)
{
words[i] = pos[i];
}
words[i] = NULL;
*argc = num_words;
*argv = words;
}
/////////////////////////////////////////////////////////////////////////////
// CL_ClanApplication:
CL_ClanApplication *CL_ClanApplication::app = NULL;
CL_ClanApplication::CL_ClanApplication()
{
CL_ClanApplication::app = this;
}
CL_ClanApplication::~CL_ClanApplication()
{
CL_ClanApplication::app = NULL;
}
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