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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Core/precomp.h"
#include "API/Core/Math/outline_triangulator.h"
#include "outline_triangulator_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_OutlineTriangulator construction:
CL_OutlineTriangulator::CL_OutlineTriangulator() : impl(new CL_OutlineTriangulator_Generic)
{
}
CL_OutlineTriangulator::~CL_OutlineTriangulator()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_OutlineTriangulator attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_OutlineTriangulator operations:
void CL_OutlineTriangulator::next_contour()
{
if (impl->current_contour.vertices.empty()) return;
impl->current_polygon.contours.push_back(impl->current_contour);
impl->current_contour = CL_OutlineTriangulator_Contour();
}
void CL_OutlineTriangulator::next_polygon()
{
next_contour();
if (impl->current_polygon.contours.empty()) return;
impl->polygons.push_back(impl->current_polygon);
impl->current_polygon = CL_OutlineTriangulator_Polygon();
}
void CL_OutlineTriangulator::add_vertex(double x, double y, void *data)
{
CL_OutlineTriangulator_Vertex vertex;
vertex.x = x;
vertex.y = y;
vertex.data = data;
impl->current_contour.vertices.push_back(vertex);
}
void CL_OutlineTriangulator::generate()
{
next_polygon();
if (impl->polygons.empty()) return;
impl->triangulate();
}
/////////////////////////////////////////////////////////////////////////////
// CL_OutlineTriangulator implementation:
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