1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Core/precomp.h"
#include "API/Core/System/event_trigger.h"
#include "event_trigger_generic.h"
#ifdef WIN32
#include "Core/System/Win32/event_trigger_win32.h"
#else
#include "Core/System/Unix/event_trigger_unix.h"
#endif
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger construction:
CL_EventTrigger::CL_EventTrigger()
{
#ifdef WIN32
impl = new CL_EventTrigger_Win32;
#else
impl = new CL_EventTrigger_Unix;
#endif
reset();
}
CL_EventTrigger::CL_EventTrigger(const CL_EventTrigger ©)
: impl(copy.impl)
{
}
CL_EventTrigger::~CL_EventTrigger()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger attributes:
bool CL_EventTrigger::get_flag() const
{
return impl->get_flag();
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger operations:
void CL_EventTrigger::reset() const
{
impl->reset();
}
void CL_EventTrigger::set_flag()
{
impl->set_flag();
}
bool CL_EventTrigger::wait(int timeout)
{
return impl->wait(timeout);
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger implementation:
|