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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Core/precomp.h"
#include <cstdlib>
#include "API/Core/Resources/resourcetype_boolean.h"
#include "API/Core/Resources/resourcetype_integer.h"
#include "API/Core/Resources/resourcetype_float.h"
#include "API/Core/Resources/resourcetype_string.h"
#include "API/Core/Resources/resourcetype_raw.h"
#include "API/Core/Resources/resource_manager.h"
#include "API/Core/System/setupcore.h"
void init_system(); // this function is implemented in init_PLATFORM.cpp
void deinit_system(); // this function is implemented in init_PLATFORM.cpp
static int ref_count = 0;
static CL_Slot slot_resource_added;
static void clancore_resource_added(CL_Resource &resource)
{
std::string type = resource.get_type();
if (type == "boolean") new CL_ResourceData_Boolean(resource);
if (type == "integer") new CL_ResourceData_Integer(resource);
if (type == "float") new CL_ResourceData_Float(resource);
if (type == "string") new CL_ResourceData_String(resource);
if (type == "raw") new CL_ResourceData_Raw(resource);
}
CL_SetupCore::CL_SetupCore(bool register_resources_only)
{
CL_SetupCore::init(register_resources_only);
}
CL_SetupCore::~CL_SetupCore()
{
CL_SetupCore::deinit();
}
void CL_SetupCore::init(bool register_resources_only)
{
ref_count++;
if (ref_count > 1) return;
slot_resource_added = CL_ResourceManager::sig_resource_added().connect(&clancore_resource_added);
if (register_resources_only) return;
init_system();
}
void CL_SetupCore::deinit()
{
// Since, CL_SetupCore::init() may be called more than once - Only call deinit at the final call to this function
if (!ref_count) return; // Do not allow ref_count to become negative (may occur if something calls deinit() without an init() )
ref_count--;
if (ref_count > 0) return; // Wait until final call to deinit
slot_resource_added = CL_Slot();
deinit_system();
}
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