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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Core/precomp.h"
#include "event_trigger_win32.h"
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 construction:
CL_EventTrigger_Win32::CL_EventTrigger_Win32()
:
wait_handle(NULL)
{
wait_handle = CreateEvent(NULL, TRUE, FALSE, NULL);
}
CL_EventTrigger_Win32::~CL_EventTrigger_Win32()
{
CloseHandle(wait_handle);
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 attributes:
bool CL_EventTrigger_Win32::get_flag() const
{
return WaitForSingleObject(wait_handle, 0) != WAIT_TIMEOUT;
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 operations:
void CL_EventTrigger_Win32::reset() const
{
ResetEvent(wait_handle);
}
void CL_EventTrigger_Win32::set_flag()
{
SetEvent(wait_handle);
}
bool CL_EventTrigger_Win32::wait(int timeout) const
{
DWORD result = WaitForSingleObject(
wait_handle,
(timeout == -1) ? INFINITE : timeout);
return (result != WAIT_TIMEOUT);
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 implementation:
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