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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "dinput.h"
#include "Display/display_precomp.h"
#include "display_window_win32.h"
#include "input_device_win32keyboard.h"
#include "input_device_win32mouse.h"
#include "input_device_directinput.h"
#include "Core/System/Win32/init_win32.h"
#include "API/Display/input_event.h"
#include "API/Display/keys.h"
#include "API/Display/display_window_description.h"
#include "API/Core/Math/rect.h"
#include "API/Core/System/error.h"
#include "API/Core/System/clanstring.h"
#include "API/Core/System/log.h"
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
#endif
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B
#define WM_XBUTTONUP 0x020C
#define WM_XBUTTONDBLCLK 0x020D
#endif
#ifndef WS_EX_LAYERED
#define WS_EX_LAYERED 0x00080000
#endif
// My dinput.lib seem to be broken (the one with msvc7).
// It gives me a linker error about DirectInput8Create. Easier to create with cocreateinstance than
// download hundred megabytes. :) -- mbn 5 oct 2003
#define BROKEN_DINPUT
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Win32 construction:
CL_DisplayWindow_Win32::CL_DisplayWindow_Win32()
: hwnd(NULL), title("nonamed"), fullscreen(false),
allow_resize(false), layered(false), bpp(0), saved_position(0, 0, 0, 0),
left_ctrl_down(false), left_alt_down(false), left_shift_down(false),
right_ctrl_down(false), right_alt_down(false), right_shift_down(false),
mouse_pos(-1,-1), directinput(0), repeat_count(0), previous_key_down(0)
{
keyboard = CL_InputDevice(new CL_InputDevice_Win32Keyboard(this));
mouse = CL_InputDevice(new CL_InputDevice_Win32Mouse(this));
memset(keys_down, 0, 256);
#ifndef BROKEN_DINPUT
HRESULT result = DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID *) &directinput, 0);
if (FAILED(result))
{
CL_Log::log("debug", "Unable to initialize direct input");
}
#else
// My directinput doesnt know this directinput8create function (hmm weird)
// So creating it via CoCreateInstance instead..
HRESULT result = CoInitialize(0);
if (FAILED(result))
{
throw CL_Error("CL_DisplayWindow_Win32: Damn murphy must hate you. CoInitialize failed!");
}
result = CoCreateInstance(CLSID_DirectInput8, 0, CLSCTX_INPROC_SERVER, IID_IDirectInput8A, (LPVOID *) &directinput);
if (FAILED(result))
{
CL_Log::log("debug", "Unable to create direct input");
}
else
{
result = directinput->Initialize(GetModuleHandle(0), DIRECTINPUT_VERSION);
if (FAILED(result))
{
directinput->Release();
directinput = 0;
CL_Log::log("debug", "Unable to initialize direct input");
}
}
#endif
}
CL_DisplayWindow_Win32::~CL_DisplayWindow_Win32()
{
if (hwnd) destroy_window();
#ifndef BROKEN_DINPUT
if (directinput) directinput->Release();
#else
if (directinput) directinput->Release();
CoUninitialize();
#endif
}
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Win32 attributes:
std::map<HWND, CL_DisplayWindow_Win32 *> CL_DisplayWindow_Win32::window_map;
int CL_DisplayWindow_Win32::get_width() const
{
if (layered) return layered_position.get_width();
RECT rect;
GetClientRect(hwnd, &rect);
return rect.right - rect.left;
}
int CL_DisplayWindow_Win32::get_height() const
{
if (layered) return layered_position.get_height();
RECT rect;
GetClientRect(hwnd, &rect);
return rect.bottom - rect.top;
}
bool CL_DisplayWindow_Win32::is_fullscreen() const
{
return fullscreen;
}
bool CL_DisplayWindow_Win32::has_focus() const
{
return (GetFocus() == hwnd);
}
int CL_DisplayWindow_Win32::get_buffer_count() const
{
return 1;
}
bool CL_DisplayWindow_Win32::get_keycode(int keycode) const
{
return false;
}
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Win32 operations:
void CL_DisplayWindow_Win32::set_fullscreen(int width, int height, int bpp, int refresh_rate)
{
CL_DisplayWindowDescription desc;
desc.set_title(title);
desc.set_size(CL_Size(width, height));
desc.set_bpp(bpp);
desc.set_refresh_rate(refresh_rate);
desc.set_allow_resize(allow_resize);
desc.set_fullscreen(true);
desc.set_layered(layered);
create_window(desc);
}
void CL_DisplayWindow_Win32::set_windowed()
{
if (!fullscreen) return;
CL_DisplayWindowDescription desc;
desc.set_title(title);
desc.set_size(CL_Size(get_width(), get_height()));
desc.set_allow_resize(allow_resize);
desc.set_layered(layered);
create_window(desc);
}
void CL_DisplayWindow_Win32::set_title(const std::string &_title)
{
title = _title;
SetWindowText(hwnd, title.c_str());
}
void CL_DisplayWindow_Win32::set_position(const CL_Rect &pos)
{
RECT rect, clientRect;
GetWindowRect(hwnd, &rect);
GetClientRect(hwnd, &clientRect);
int windowWidth = pos.get_width()+(rect.right-rect.left)-(clientRect.right-clientRect.left);
int windowHeight = pos.get_height()+(rect.bottom-rect.top)-(clientRect.bottom-clientRect.top);
layered_position = pos;
SetWindowPos(hwnd, 0, pos.left, pos.top, windowWidth, windowHeight, SWP_NOREPOSITION|SWP_NOZORDER);
}
void CL_DisplayWindow_Win32::set_position(int x, int y)
{
CL_Size size = layered_position.get_size();
layered_position = CL_Rect(x, y, x+size.width, y+size.height);
SetWindowPos(hwnd, 0, x, y, 0, 0, SWP_NOREPOSITION|SWP_NOZORDER|SWP_NOSIZE);
}
void CL_DisplayWindow_Win32::set_size(int width, int height)
{
layered_position.set_size(CL_Size(width, height));
RECT rect, clientRect;
GetWindowRect(hwnd, &rect);
GetClientRect(hwnd, &clientRect);
int windowWidth = width+(rect.right-rect.left)-(clientRect.right-clientRect.left);
int windowHeight = height+(rect.bottom-rect.top)-(clientRect.bottom-clientRect.top);
SetWindowPos(hwnd, 0, 0, 0, windowWidth, windowHeight, SWP_NOREPOSITION|SWP_NOZORDER|SWP_NOMOVE);
}
void CL_DisplayWindow_Win32::set_buffer_count(int flipping_buffers)
{
}
void CL_DisplayWindow_Win32::update(const CL_Rect &rect)
{
}
void CL_DisplayWindow_Win32::flip(int interval)
{
}
void CL_DisplayWindow_Win32::create_window(const CL_DisplayWindowDescription &desc)
{
if (hwnd)
{
modify_window(desc);
}
else
{
create_new_window(desc);
}
}
void CL_DisplayWindow_Win32::modify_window(const CL_DisplayWindowDescription &desc)
{
bool clientSize = true;
if (!fullscreen)
{
RECT rect;
GetWindowRect(hwnd, &rect);
saved_position.left = rect.left;
saved_position.top = rect.top;
saved_position.right = rect.right;
saved_position.bottom = rect.bottom;
}
title = desc.get_title();
fullscreen = desc.is_fullscreen();
layered = desc.is_layered();
layered_position = desc.get_position();
allow_resize = desc.get_allow_resize();
int x = 0;
int y = 0;
int width = desc.get_size().width;
int height = desc.get_size().height;
if (desc.is_fullscreen())
{
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
}
else
{
int scr_width = GetSystemMetrics(SM_CXSCREEN);
int scr_height = GetSystemMetrics(SM_CYSCREEN);
x = scr_width/2 - width/2;
y = scr_height/2 - height/2;
}
if (width == 0 && height == 0)
{
x = saved_position.left;
y = saved_position.top;
width = saved_position.get_width();
height = saved_position.get_height();
clientSize = false;
}
int style;
if (desc.is_fullscreen())
{
style = WS_POPUP;
}
else if (allow_resize)
{
style = WS_POPUP | WS_SYSMENU | WS_CAPTION | WS_SIZEBOX | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
}
else
{
style = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX;
}
int ex_style = 0;
if (desc.is_layered())
{
ex_style = WS_EX_LAYERED;
}
// get size of window with decorations to pass to CreateWindow
RECT window_rect = { x, y, x+width, y+height };
if (clientSize)
AdjustWindowRectEx( &window_rect, style, FALSE, ex_style );
SetWindowLong(hwnd, GWL_STYLE, style);
SetWindowLong(hwnd, GWL_EXSTYLE, ex_style);
if (desc.is_fullscreen())
{
// Make always on top
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, width, height, SWP_FRAMECHANGED);
}
else
{
// Clear always on top flag; size as requested by description struct.
SetWindowPos(
hwnd,
HWND_NOTOPMOST,
window_rect.left,
window_rect.top,
window_rect.right-window_rect.left,
window_rect.bottom-window_rect.top,
SWP_FRAMECHANGED);
}
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
RedrawWindow(0, 0, 0, RDW_ALLCHILDREN|RDW_INVALIDATE|RDW_UPDATENOW);
}
void CL_DisplayWindow_Win32::create_new_window(const CL_DisplayWindowDescription &desc)
{
bool clientSize = true;
title = desc.get_title();
fullscreen = desc.is_fullscreen();
layered = desc.is_layered();
layered_position = desc.get_position();
allow_resize = desc.get_allow_resize();
WNDCLASS wndclass;
wndclass.style = CS_DBLCLKS;
wndclass.lpfnWndProc = (WNDPROC) CL_DisplayWindow_Win32::message_handler;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = CL_System_Win32::hInstance;
wndclass.hIcon = LoadIcon(CL_System_Win32::hInstance, MAKEINTRESOURCE(1001));
wndclass.hCursor = LoadCursor (NULL,IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wndclass.lpszMenuName = "ClanApplication";
wndclass.lpszClassName = "ClanApplication";
RegisterClass(&wndclass);
int x = 0;
int y = 0;
int width = desc.get_size().width;
int height = desc.get_size().height;
if (desc.is_fullscreen())
{
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
}
else
{
int scr_width = GetSystemMetrics(SM_CXSCREEN);
int scr_height = GetSystemMetrics(SM_CYSCREEN);
x = scr_width/2 - width/2;
y = scr_height/2 - height/2;
}
if (width == 0 && height == 0)
{
x = saved_position.left;
y = saved_position.top;
width = saved_position.get_width();
height = saved_position.get_height();
clientSize = false;
}
int style;
if (desc.is_fullscreen())
{
style = WS_POPUP;
}
else if (allow_resize)
{
style = WS_POPUP | WS_SYSMENU | WS_CAPTION | WS_SIZEBOX | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
}
else
{
style = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX;
}
int ex_style = 0;
if (desc.is_layered())
{
ex_style = WS_EX_LAYERED;
}
// get size of window with decorations to pass to CreateWindow
RECT window_rect = { x, y, x+width, y+height };
if (clientSize)
AdjustWindowRectEx( &window_rect, style, FALSE, ex_style );
hwnd = CreateWindowEx(
ex_style,
"ClanApplication",
title.c_str(),
style,
window_rect.left,
window_rect.top,
window_rect.right - window_rect.left,
window_rect.bottom - window_rect.top,
NULL,
NULL,
CL_System_Win32::hInstance,
NULL);
window_map[hwnd] = this; // register window in "hwnd to window" hash table
cl_assert(hwnd != NULL);
if (desc.is_fullscreen())
{
// Make always on top
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, width, height, 0);
}
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
// Connect input context to new window:
input_context.clear();
input_context.add_keyboard(keyboard);
input_context.add_mouse(mouse);
// Go looking for joysticks:
if (directinput)
{
HRESULT result = directinput->EnumDevices(
DI8DEVCLASS_GAMECTRL,
&CL_DisplayWindow_Win32::enum_devices_callback,
this,
DIEDFL_ATTACHEDONLY);
if (FAILED(result))
{
CL_Log::log("debug", "Unable to enumerate direct input devices");
}
}
}
BOOL CL_DisplayWindow_Win32::enum_devices_callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
CL_DisplayWindow_Win32 *self = (CL_DisplayWindow_Win32 *) pvRef;
try
{
CL_InputDevice device(new CL_InputDevice_DirectInput(self, lpddi));
self->input_context.add_joystick(device);
}
catch (CL_Error error)
{
CL_Log::log("debug", "Could not setup game controller: %1", error.message);
}
return TRUE;
}
void CL_DisplayWindow_Win32::destroy_window()
{
if (hwnd == NULL) return;
fullscreen = false;
layered = false;
input_context.clear();
BOOL res = DestroyWindow(hwnd);
cl_assert(res == TRUE);
hwnd = NULL;
}
void CL_DisplayWindow_Win32::show_system_cursor()
{
ShowCursor(TRUE);
}
void CL_DisplayWindow_Win32::hide_system_cursor()
{
ShowCursor(FALSE);
}
/////////////////////////////////////////////////////////////////////////////
// CL_DisplayWindow_Win32 implementation:
LONG WINAPI CL_DisplayWindow_Win32::message_handler(
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
// Lookup window and call its event handler:
std::map<HWND, CL_DisplayWindow_Win32 *>::iterator it = window_map.find(hWnd);
if (it != window_map.end())
{
bool handled = it->second->received_event(uMsg, wParam, lParam);
if (handled) return TRUE;
}
// Do default window processing if our event handler didnt handle it:
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
bool CL_DisplayWindow_Win32::received_event(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
received_keyboard_input(uMsg, wParam, lParam);
return true;
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_LBUTTONDBLCLK:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_RBUTTONDBLCLK:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MBUTTONDBLCLK:
case WM_MOUSEWHEEL:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_XBUTTONDBLCLK:
received_mouse_input(uMsg, wParam, lParam);
return true;
case WM_MOUSEMOVE:
received_mouse_move(uMsg, wParam, lParam);
return true;
case WM_SIZE:
sig_resize(LOWORD(lParam), HIWORD(lParam));
return true;
case WM_ACTIVATE:
if (LOWORD(wParam) == WA_INACTIVE)
sig_lost_focus();
else
sig_got_focus();
return true;
case WM_CLOSE:
sig_window_close();
return true;
case WM_PAINT:
{
// HDC hdc = (HDC) wParam;
RECT rect;
if (GetUpdateRect(hwnd, &rect, FALSE))
{
PAINTSTRUCT paint;
BeginPaint(hwnd, &paint);
CL_Rect cl_rect;
cl_rect.left = rect.left;
cl_rect.top = rect.top;
cl_rect.right = rect.right;
cl_rect.bottom = rect.bottom;
sig_paint(cl_rect);
EndPaint(hwnd, &paint);
}
else
{
CL_Rect cl_rect(0, 0, get_width(), get_height());
sig_paint(cl_rect);
}
}
return true;
case WM_DESTROY:
window_map.erase(window_map.find(hwnd));
return true;
case WM_SYSCOMMAND:
// Do not allow screensaver to start.
if (wParam == SC_SCREENSAVE) return true;
break;
}
return false;
}
void CL_DisplayWindow_Win32::set_videomode(int width, int height, int bpp, int refresh_rate)
{
DEVMODE devmode;
memset(&devmode, 0, sizeof(DEVMODE));
// Default to 32 bit BPP:
if (bpp == 0) bpp = 32;
int index = 0;
// User wants a specific refresh-rate:
if (refresh_rate != 0)
{
while (true)
{
DEVMODE cur_devmode;
memset(&cur_devmode, 0, sizeof(DEVMODE));
cur_devmode.dmSize = sizeof(DEVMODE);
if (EnumDisplaySettings(0, index++, &cur_devmode) == 0) break;
if (
cur_devmode.dmPelsWidth == width &&
cur_devmode.dmPelsHeight == height &&
cur_devmode.dmBitsPerPel == bpp &&
cur_devmode.dmDisplayFrequency == refresh_rate)
{
devmode = cur_devmode;
}
}
}
// If specific mode not found, try to find the highest possible refresh-rate mode:
if (devmode.dmFields == 0)
{
while (true)
{
DEVMODE cur_devmode;
memset(&cur_devmode, 0, sizeof(DEVMODE));
cur_devmode.dmSize = sizeof(DEVMODE);
if (EnumDisplaySettings(0, index++, &cur_devmode) == 0) break;
if (
cur_devmode.dmPelsWidth == width &&
cur_devmode.dmPelsHeight == height &&
cur_devmode.dmBitsPerPel == bpp &&
cur_devmode.dmDisplayFrequency > devmode.dmDisplayFrequency)
{
devmode = cur_devmode;
}
}
}
// If the mode wasnt found, try anyway but without refresh mode info:
if (devmode.dmFields == 0)
{
devmode.dmSize = sizeof(DEVMODE);
devmode.dmPelsWidth = width;
devmode.dmPelsHeight = height;
devmode.dmBitsPerPel = bpp;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
}
saved_window_positions.clear();
//EnumWindows(&CL_DisplayWindow_Win32::enum_windows_callback_save, (LPARAM) this);
LONG err = ChangeDisplaySettings(&devmode, CDS_FULLSCREEN);
if (err != DISP_CHANGE_SUCCESSFUL)
{
switch (err)
{
case DISP_CHANGE_RESTART:
throw CL_Error("This OS sucks! It wants you to restart your computer to change to fullscreen!!!");
case DISP_CHANGE_FAILED:
throw CL_Error("The display driver failed the specified graphics mode.");
case DISP_CHANGE_BADMODE:
throw CL_Error("The graphics mode is not supported.");
default:
throw CL_Error(CL_String::format("Could not change videomode, error %1", (int)err));
}
}
}
void CL_DisplayWindow_Win32::restore_videomode()
{
ChangeDisplaySettings(NULL, 0);
//EnumWindows(&CL_DisplayWindow_Win32::enum_windows_callback_restore, (LPARAM) this);
saved_window_positions.clear();
}
BOOL CL_DisplayWindow_Win32::enum_windows_callback_save(HWND hwnd, LPARAM lParam)
{
if (IsWindowVisible(hwnd) == FALSE) return TRUE;
CL_DisplayWindow_Win32 *self = (CL_DisplayWindow_Win32*) lParam;
WINDOWPLACEMENT placement;
memset(&placement, 0, sizeof(WINDOWPLACEMENT));
placement.length = sizeof(WINDOWPLACEMENT);
GetWindowPlacement(hwnd, &placement);
LONG wndprc = GetWindowLong(hwnd, GWL_WNDPROC);
self->saved_window_positions[hwnd] = std::pair<LONG, WINDOWPLACEMENT>(wndprc, placement);
return TRUE;
}
BOOL CL_DisplayWindow_Win32::enum_windows_callback_restore(HWND hwnd, LPARAM lParam)
{
if (IsWindowVisible(hwnd) == FALSE) return TRUE;
CL_DisplayWindow_Win32 *self = (CL_DisplayWindow_Win32*) lParam;
if (self->saved_window_positions.find(hwnd) == self->saved_window_positions.end()) return TRUE;
LONG wndprc = GetWindowLong(hwnd, GWL_WNDPROC);
if (wndprc == self->saved_window_positions[hwnd].first)
{
SetWindowPlacement(hwnd, &self->saved_window_positions[hwnd].second);
}
return TRUE;
}
void CL_DisplayWindow_Win32::received_keyboard_input(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Keep get_keycode() up-to-date.
GetKeyboardState(keys_down);
// Is message a down or up event?
bool keydown;
switch (uMsg)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
keydown = true;
break;
case WM_KEYUP:
case WM_SYSKEYUP:
keydown = false;
break;
default:
return;
}
// int scancode = (lParam & 0xff0000) >> 16;
// bool extended_key = (lParam & 0x1000000) != 0;
// Update the ctrl/alt/shift hints:
int key_id = wParam;
// Ah fuckit. This platform appearently cant properly tell left from right unless you're
// polling. -- mbn 6. august 2002.
switch (key_id)
{
case VK_CONTROL: left_ctrl_down = keydown; right_ctrl_down = keydown; break;
case VK_MENU: left_alt_down = keydown; right_alt_down = keydown; break;
case VK_SHIFT: left_shift_down = keydown; right_shift_down = keydown; break;
}
// Add to repeat count
if(keydown)
{
if(key_id == previous_key_down)
repeat_count++;
previous_key_down = key_id;
}
else
{
repeat_count = 0;
previous_key_down = 0;
}
// Prepare event to be emitted:
CL_InputEvent key;
if (keydown)
key.type = CL_InputEvent::pressed;
else
key.type = CL_InputEvent::released;
key.mouse_pos = mouse_pos;
key.id = key_id;
key.device = keyboard;
key.repeat_count = repeat_count;
// Figure out what character sequence this maps to:
char buf[4];
int result = ToAscii(
(UINT) key_id,
MapVirtualKey((UINT) key_id, 0),
keys_down,
(LPWORD) buf,
0);
if (result == 1 || result == 2) key.str = std::string(buf, result);
// Emit message:
CL_InputDevice keyboard = get_ic()->get_keyboard();
if (keydown)
keyboard.sig_key_down()(key);
else
keyboard.sig_key_up()(key);
}
void CL_DisplayWindow_Win32::received_mouse_input(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Map windows events to something more interesting:
int id;
bool up = false;
bool down = false;
bool dbl = false;
switch (uMsg)
{
case WM_LBUTTONDOWN: id = 0; down = true; break;
case WM_LBUTTONUP: id = 0; up = true; break;
case WM_LBUTTONDBLCLK: id = 0; down = true; dbl = true; break;
case WM_RBUTTONDOWN: id = 1; down = true; break;
case WM_RBUTTONUP: id = 1; up = true; break;
case WM_RBUTTONDBLCLK: id = 1; down = true; break;
case WM_MBUTTONDOWN: id = 2; down = true; break;
case WM_MBUTTONUP: id = 2; up = true; break;
case WM_MBUTTONDBLCLK: id = 2; down = true; dbl = true; break;
case WM_MOUSEWHEEL: id = ((short)HIWORD(wParam) > 0) ? 3 : 4; up = true; down = true; break;
case WM_XBUTTONDOWN: id = 4 + HIWORD(wParam); down = true; break;
case WM_XBUTTONUP: id = 4 + HIWORD(wParam); up = true; break;
case WM_XBUTTONDBLCLK: id = 4 + HIWORD(wParam); down = true; dbl = true; break;
default:
return;
}
// Prepare event to be emitted:
CL_InputEvent key;
key.mouse_pos = mouse_pos;
key.id = id;
key.device = mouse;
CL_InputDevice mouse = get_ic()->get_mouse();
// Emit message:
if (down)
{
key.type = CL_InputEvent::pressed;
if (dbl)
{
//if we set the repeat_count first here, it would confuse some gui items like the
//listbox, as it's it accepts normal and double click events in the same
//callback
mouse.sig_key_down()(key);
key.repeat_count = 2;
mouse.sig_key_dblclk()(key);
}
else
{
mouse.sig_key_down()(key);
}
}
if (up)
{
key.type = CL_InputEvent::released;
mouse.sig_key_up()(key);
}
}
void CL_DisplayWindow_Win32::received_mouse_move(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Fetch coordinates
int x = LOWORD(lParam);
int y = HIWORD(lParam);
if(mouse_pos.x != x || mouse_pos.y != y)
{
mouse_pos.x = x;
mouse_pos.y = y;
// Prepare event to be emitted:
CL_InputEvent key;
key.type = CL_InputEvent::moved;
key.device = mouse;
key.mouse_pos = mouse_pos;
// Fire off signal
CL_InputDevice mouse = get_ic()->get_mouse();
mouse.sig_move()(key);
}
}
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