1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_input_device_directinput
#define header_input_device_directinput
#if _MSC_VER > 1000
#pragma once
#endif
#include "../input_device_generic.h"
#include "display_window_win32.h"
#include "API/Core/System/keep_alive.h"
class CL_InputDevice_DirectInput : public CL_InputDevice_Generic, public CL_KeepAlive
{
//! Construction:
public:
CL_InputDevice_DirectInput(CL_DisplayWindow_Win32 *window, LPCDIDEVICEINSTANCE device_instance);
virtual ~CL_InputDevice_DirectInput();
//! Attributes:
public:
//: Returns the x position of the device.
virtual int get_x() const;
//: Returns the y position of the device.
virtual int get_y() const;
//: Returns true if the passed key code is down for this device.
virtual bool get_keycode(int keycode) const;
//: Key name for specified identifier (A, B, C, Space, Enter, Backspace).
virtual std::string get_key_name(int id) const;
//: Returns the the current position of a joystick axis.
virtual float get_axis(int index) const;
//: Returns the name of the device (i.e. 'Microsoft Sidewinder 3D').
virtual std::string get_name() const;
//: Returns the number of axes available on this device.
virtual int get_axis_count() const;
//: Returns the number of buttons available on this device.
//- <p>If used on a keyboard, this function returns -1.</p>
virtual int get_button_count() const;
//! Operations:
public:
//: Sets the position of the device.
virtual void set_position(int x, int y);
//! Implementation:
private:
virtual void keep_alive();
CL_DisplayWindow_Win32 *window;
static BOOL CALLBACK enum_axes_callback(const DIDEVICEOBJECTINSTANCE* instance, void* context);
static BOOL CALLBACK enum_button_callback(const DIDEVICEOBJECTINSTANCE* instance, void* context);
DIDEVICEINSTANCE device_instance;
LPDIRECTINPUTDEVICE8 directinput_device;
int button_count;
int axis_count;
};
#endif
|